Talking Game Design with Fukio “MTJ” Mitsuji
http://shmuplations.com/mtjdesign/
This 1989 feature, originally published in Gamest magazine, captures a discussion between some of Japan’s most accomplished arca...
http://shmuplations.com/mtjdesign/
This 1989 feature, originally published in Gamest magazine, captures a discussion between some of Japan’s most accomplished arca...
http://shmuplations.com/pokemon/
In this 2000 interview, Pokemon veteran and art director Ken Sugimori outlines the genesis of Game Freak’s perennially popular monst...
Hey guys! As requested, I've got two Yasumi Matsuno interviews to share today:
Yasumi Matsuno x Hideo Kojima (1999) - http://shmuplations.com/matsunoxkojima/
http://shmuplations.com/nintendogamemusic/
Veteran Nintendo composers Koji Kondo and Kazumi Totaka expound upon the ever-changing world of video game audio i...
http://shmuplations.com/akirayasuda/
Here is the long-awaited conclusion to the Akira Yasuda interview from a couple months back! Akiman discusses his frustr...
http://shmuplations.com/deco/
In this roundtable interview, originally published in 2004, the mysterious “D”, “E”, “C” & “O” share their insight on th...
http://shmuplations.com/seikendensetsu3/
This 1995 interview covers the development of the Square action-RPG Seiken Densetsu 3, the sequel to the beloved Secre...
http://shmuplations.com/womenandthefamicom/
In this breezy discussion, first published by Famitsu in 1991, three Japanese women (ostensibly readers of Famic...
http://shmuplations.com/castlevania/
The development of the three Famicom Castlevania games has long been shrouded in mystery. Recently, a 2019-05-10 12:29:54 +0000 UTC View Post
http://shmuplations.com/dariusii/
These two interviews cover the development of Taito’s high-spec ultra-wide shooting game, Darius, and its hotly-anticipated sequel...
http://shmuplations.com/smashbros/
In this interview with the short-lived Nice Games magazine, Kirby series creator Masahiro Sakurai discusses the inspiration behind...
http://shmuplations.com/akirayasuda/
In the first half of this lengthy 2003 interview, legendary designer and illustrator Akira “Akiman” Yasuda looks back ...
Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again wha...
2019-04-02 13:19:38 +0000 UTC View Posthttp://shmuplations.com/treasureroundup/
This assortment of interviews shows the newly-formed studio Treasure promoting their earliest Mega Drive games: the cr...
http://shmuplations.com/ff8/
How does one follow up a zillion-selling, standard-setting smash hit? Square’s Final Fantasy team leads discussed that and much more with Fa...
http://shmuplations.com/ariaofsorrow/
These two interviews cover the conception and development of Castlevania: Aria of Sorrow, the third and final Castlevania ga...
http://shmuplations.com/konamivisit/
In the late 1980s, BEEP! magazine ran a series of special features on major developers (Namco, Sega, Konami) and their workspa...
http://shmuplations.com/smt/
These three short interviews cover the conception, development and post-release thoughts of several of the key members behind the original Sup...
http://shmuplations.com/tetris/
Although the history of the Tetris development is fairly well-known now, these two interviews from 1993 and 1989 feature comments from c...
http://shmuplations.com/shiningforce/
In these two interviews, several members of Sonic! Software Planning (now Camelot Software) and Climax Studios, led by produ...
http://shmuplations.com/dqivroundtable/
In this lengthy interview from the 11/89 issue of Famicom Tsuushin, Dragon Quest creators Yuji Horii and Koichi Nakamura...
http://shmuplations.com/rayforce/
This lengthy and fascinating interview with key developers of Taito’s Rayforce was originally featured in the “game gene” mook...
http://shmuplations.com/rootsofcompile/
This compilation of interviews from 1998’s 2018-12-31 05:25:52 +0000 UTC
View Post
Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what y...
2018-12-04 06:11:18 +0000 UTC View Posthttp://shmuplations.com/yasunorimitsuda/
This thoughtful interview with composer Yasunori Mitsuda from 2003 was originally featured in game hihyou. Mitsuda discus...
http://shmuplations.com/yasuhikofujii/
This interview with Super Metroid and “Kaeru no tame ni kane wa naru” programmer Yasuhiko Fujii originally appeared in ga...
http://shmuplations.com/snkgoldenage/
In this long and candid interview from 2001, SNK alum Koji Obata describes the company’s early-’80s struggles, their re-eme...
http://shmuplations.com/spaceharrier/
In this collection of decade-spanning interviews, former and current Sega AM2 members discuss the making of Sega’s classic 3D...
http://shmuplations.com/splatterhouse/
Happy Halloween! This fun little Splatterhouse interview from 1988 was originally featured in NG magazine (Namco’s in-house...
http://shmuplations.com/mariokart64/
In this interview taken from the official Japanese guidebook, several key members of the Mario Kart 64 team discuss their roles d...