The History of Square – 1992 Developer Interview
http://shmuplations.com/historyofsquare/
This “History of Square” interview with Hironobu Sakaguchi was originally featured in a 1992 bonus edition of Dengeki...
http://shmuplations.com/historyofsquare/
This “History of Square” interview with Hironobu Sakaguchi was originally featured in a 1992 bonus edition of Dengeki...
http://shmuplations.com/soldierblade/
This Soldier Blade interview from 2012 was originally featured in a 20th Anniversary e-book released by one of the game’s des...
(since both of these were on the shorter side, I've bundled them into one patreon post this month... enjoy!)
http://shmuplations.com/megamanx4/
In this 1997 inte...
http://shmuplations.com/chunsoft30th/
Chunsoft founder Kouichi Nakamura reflects on thirty years of game development in the first part of a lengthy interview with Fa...
http://shmuplations.com/psychicforce/
In this 1996 interview, several developers describe the inspirations and goals that drove the creation of Taito’s idiosyncrat...
http://shmuplations.com/historyofsunsoft/
This detailed article (generously donated to shmuplations by 2018-08-20 21:33:33 +0000 UTC
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http://shmuplations.com/terranigma/
In these three interviews, several collaborators discuss their work on the cult 1995 action-RPG Terranigma, Quintet’s final Super...
Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts (which you can access 2018-08-01 21:09:14 +0000 UTC View Post
http://shmuplations.com/tomba/
In these interviews, former Capcom developer and Makaimura (Ghouls ‘n Ghosts) creator Tokuro Fujiwara discusses the making of the Tomba! se...
http://shmuplations.com/maegawapuzzle/
This 1998 article sees Treasure president, programmer, and puzzle aficionado Masato Maegawa outlining his history with puzzle...
http://shmuplations.com/mysticark/
This thoughtful interview with Mystic Ark director Shinji Imada originally was published in Game Hihyou magazine in 1996. Imada, a fo...
http://shmuplations.com/miyamotohorii/
Just weeks after the launch of the Super Famicom, Super Mario and The Legend of Zelda series producer Shigeru Miyamoto and Dr...
http://shmuplations.com/metalsladerglory/
In these two lengthy interviews, illustrator/mangaka Yoshimiru Hoshi discusses the making of Metal Slader Glory, a ...
http://shmuplations.com/demonscrest/
This short interview with Demon’s Crest creators Tokuro Fujiwara and Masahiko Kurokawa first appeared in the November 1994 ...
http://shmuplations.com/alundra/
These two interviews from the late 90s discuss the genesis and development of Matrix Software's much-beloved Playstation action-RPG Alundra an...
2018-05-30 19:30:24 +0000 UTC View Posthttp://shmuplations.com/battlemania/
This long interview with Vic Tokai alumnus “Takayan” details the history of the cult developer and sheds light on several of ...
http://shmuplations.com/sonic/
This collection of interviews chronicles the conception and development of the original and wildly successful Sonic the Hedgehog game, with c...
http://shmuplations.com/akiranagai/
This interview with former Sega director Akira Nagai was originally featured in the excellent 2001 book “Sega Arcade History.” ...
http://shmuplations.com/tacticsogre/
These two interviews for Tactics Ogre and Ogre Battle, respectively, cover the history of the developments and the reason for cha...
http://shmuplations.com/supermariorpg/
This October ’95 interview with Super Mario RPG director and then-Square employee Chihiro Fujioka sheds some light on the c...
Greetings everyone,
Now that shmuplations has been back for a month, I first wanted to say thank you again to everyone who has supported the site--for both new patrons and those longstanding supporters who stuck with the campaign through my ab...
I had a little extra time this month and decided to close March out with not one, not two, but three Phantasy Star interviews!
Phantasy Star IV - 1993 Developer Interview
2018-03-26 16:35:22 +0000 UTC
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http://shmuplations.com/bluesphere/
Star Ocean: Blue Sphere has never officially been released in the West, but this lengthy, candid interview with the young tri-Ace t...
http://shmuplations.com/guardianheroes/
These two interviews, conducted and published in 1995, shed light on the inspirations, motivations and goals of lead designer an...
2018-03-08 18:48:50 +0000 UTC View PostOne of the ways I hope to avoid future discontinuity in shmuplations is by having guest translators I can call on for those times when I either can't work due to other obligations, or simply want to take a break. This is something I really should hav...
2018-03-06 11:03:07 +0000 UTC View PostHello everyone,
After a long and difficult year, I've decided to return to my work on shmuplations. I would first like to offer a sincere apology to those who tried to contact me during that time. What follows is something of an explanation, but th...
2018-03-01 07:59:24 +0000 UTC View Posthttp://shmuplations.com/cave15th/
This interview first appeared in the March 2010 edition of Arcadia magazine. While the machinations of Cave have been covered exhaustiv...
http://shmuplations.com/bloodlines/
This short interview with three of the lead members of the Castlevania Bloodlines (aka Vampire Killer) development team was originally f...
2017-02-27 19:51:01 +0000 UTC View Posthttp://shmuplations.com/clockwork/
This small, fun interview with Noriyoshi Ooba, the producer of Clockwork Knight, was originally featured in Sega Saturn Magazine (the...
http://shmuplations.com/miyamoto1989/
This short but insightful interview with Shigeru Miyamoto first appeared in the seminal book of video game history, “terebi game d...
2017-02-26 17:21:47 +0000 UTC View Post