In this tutorial, I will show you how to create realistic aircraft physics in Unreal Engine. We’ll create aerodynamic surfaces and calculate the forces needed for flight. This approach creates a far more realistic aircraft simulation, accurately...
2025-11-09 08:19:26 +0000 UTC
View Post
In this tutorial, I’ll show you how to send text prompts from Unreal Engine to Llama API and display the responses directly inside your game. We’re going to create a widget with a text box for input and a scrollable area to display the AI’s ...
2025-10-15 10:58:53 +0000 UTC
View Post
In this tutorial, we are going to create a traffic light system. The traffic light will generate a collision box when the light is red and disable the collision box when the light is green. Vehicles use a tracing sphere to detect overlaps with thi...
2025-09-19 02:01:58 +0000 UTC
View Post
In this Unreal Engine tutorial, we’ll set up a motorbike crash system where the rider automatically switches to ragdoll physics when colliding with walls or obstacles.
-
-
-
UE5.6 Project File: 2025-09-07 15:37:07 +0000 UTC
View Post
In this tutorial, we're going to create a reverse function for the motorbike. We'll use a procedural foot position, created in Blueprint, to control the character's Control Rig. I'll also show you how to add a reverse gear and slow the vehicle dow...
2025-08-25 10:58:19 +0000 UTC
View Post
In this tutorial, we’ll add a fully drivable custom motorbike to the Game Animation Sample in Unreal Engine. The motorbike will feature:
A motorbike with working suspension, a spinning chain, and suspension force applied during braking. Both the motorbike and character use Control Rig, allowing the bike to turn and the rider’s foot to come down when stopping. I’ll be working on...
2025-08-06 15:26:29 +0000 UTC
View Post
In this tutorial, we are going to add drivable vehicles from the Vehicle Template to the Game Animation Sample. The character will be able to enter the vehicle when overlapping with the vehicle's box collision.
Youtube Tutorial: 2025-07-13 02:28:26 +0000 UTC
View Post
After two months of development, I’ve published this 3D viewer web app on kokraf.com. I believe the web app ecosystem can offer an experience and level of technology that downloadable ap...
2025-07-06 01:26:31 +0000 UTC
View Post
This post contains a link to the project file for download.
I updated our destructible vehicle project to Unreal Engine 5.6. I included all 13 vehicles from the City Sample in this project. The total project download size is 5....
2025-06-11 00:34:30 +0000 UTC
View Post
I’m starting to build Kokraf — a collaborative 3D modeling tool for the web. It will be real-time, multiplayer, and browser-based, with advanced features no other tool offers. Designed for creators who want to build together, not alone.
Yo...
2025-06-04 04:00:32 +0000 UTC
View Post
This post contains a link to the project file for download.
🤩 I included all 13 vehicles from the City Sample in this project. The total project download size is 5.39 GB. I redesigned the enter and exit vehicle system to ...
2025-05-05 16:02:44 +0000 UTC
View Post
This post contains a link to the project file for download.
In this tutorial, we will replicate vehicle control in a multiplayer network. You’ll learn how to possess and unpossess a vehicle, prevent characters from entering v...
2025-04-22 06:18:16 +0000 UTC
View Post
This post contains a link to the project file for download. In this tutorial, we will create a road network with different lane counts, allo
This post contains a link to the project file for download.
In this tutorial, we...
2025-04-11 07:51:56 +0000 UTC
View Post
This post contains a link to the project file for download.
In this tutorial, we will create a road network tool to generate multi-lane roads with dynamic lane marking materials. We will implement pathfinding offsets according ...
2025-03-28 01:45:42 +0000 UTC
View Post
This post contains a link to the project file for download.
In this tutorial, we will create a yielding system for vehicles at unprotected intersections. The system will be decentralized, with no intersection actor — each veh...
2025-03-08 08:40:15 +0000 UTC
View Post
This yielding system will include in our Vehicle AI system. https://www.patreon.com/posts/project-file-ai-121387286 Green
2025-03-02 14:05:49 +0000 UTC
View Post
This post contains a link to the project file for download.
In this tutorial, we will focus on improving traffic flow. We'll cover vehicle selection, collision detection, vehicle collision areas, and enhancements to the road ne...
2025-02-08 10:00:06 +0000 UTC
View Post
This post contains a link to the project file for download.
In this tutorial, we will set up a Traffic Manager to spawn vehicles and assign target locations for each one. We’ll use Unreal Insight to analyze performance issues...
2025-02-01 14:35:14 +0000 UTC
View Post
This post contains a link to the project file for download.
In this project, we use Mixamo animations to create a bow shooting system. Procedural leg turning is implemented for aiming and adjusting to different directions, whil...
2025-01-25 06:43:50 +0000 UTC
View Post
This post contains a link to the project file for download.
You might not recall this animation locomotion, but it features the most beautiful turning animation I've ever seen. The turning and transitions are incredibly smoo...
2025-01-25 02:44:50 +0000 UTC
View Post
This post contains a link to the project file for download.
This tutorial covers creating a system to pick up items at different heights using Inverse Kinematics (IK) with the Control Rig in Unreal Engine 5. It also includes...
2025-01-24 15:50:04 +0000 UTC
View Post
This post contains a link to the project file for download.
In this video, you will learn how to create a realistic M1A1 Abrams tank in Unreal Engine 5. You will learn how to: Configure the camera and the vehicle movement contr...
2025-01-24 06:50:08 +0000 UTC
View Post
This post contains a link to the project file for download.
In this tutorial, we will create a vehicle AI capable of driving off-road on various terrains. To achieve this, we'll use the A* algorithm with a free step to perfo...
2025-01-15 08:27:49 +0000 UTC
View Post
Our Vehicle AI can navigate uneven terrain, both on and off roads. The free-step A* algorithm allows it to find the closest path with the lowest slope to reach any target location.
Available as a one-time purchase on the Fab Marketplace. Ki...
2025-01-10 01:27:06 +0000 UTC
View Post
This post contains a link to the project file for download. In this tutorial, we will create a vehicle AI capable of driving on terrain. To
This post contains a link to the project file for download.
In this tutorial,...
2024-12-28 10:30:37 +0000 UTC
View Post
After a week of dedicated effort, I successfully developed a C++ function to deform or raise the landscape at a specific world location. This function is designed to procedurally adjust the terrain, maki...
2024-12-10 08:36:05 +0000 UTC
View Post
This post contains a link to the project file for download.
I updated our destructible vehicle project to Unreal Engine 5.5. I rebuilt all levels to resolve the stuttering issues, fixed the warnings in the blueprint, and suc...
2024-11-26 09:54:12 +0000 UTC
View Post
This post contains a link to the project file for download.
Learn how to organize and package your Vehicle AI Plugin in Unreal Engine. This step-by-step tutorial walks you through organizing the VehicleAIComponent, renaming ...
2024-11-07 07:51:42 +0000 UTC
View Post
This post contains a link to the project file for download.
In this tutorial, we will transfer all the logic to the Vehicle AI component, making it easy to integrate with any vehicle. Additionally, we will enhance vehicle sp...
2024-10-29 15:22:39 +0000 UTC
View Post