http://shmuplations.com/fantasyzone/
Yoji Ishii is one of the luminaries of Sega history, acting as a director and designer on early arcade titles like Flicky and Fantasy Z...
2015-04-01 15:50:44 +0000 UTC
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http://www.shmuplations.com/kinunishimura
Kinu Nishimura was a character designer and illustrator at Capcom from 1991 to 2008. She worked on many of Capcom’s well-kn...
2015-03-25 01:23:18 +0000 UTC
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http://shmuplations.com/mushifutari/
This Mushihimesama Futari interview from 2006 was something I did as a fun tribute to Futari for winning the annual “Top 25 Shmups of...
2015-03-19 19:41:28 +0000 UTC
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http://shmuplations.com/parodius/
This lengthy and humorous interview with the Gokujou Parodius development team was originally featured in a mook published by Gamest in 1994....
2015-03-18 17:07:26 +0000 UTC
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http://www.shmuplations.com/gamemusic1986
This candid interview with several early game music composers first appeared in the 6/86 issue of Beep Magazine. It features ...
2015-03-10 22:16:26 +0000 UTC
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http://shmuplations.com/ico/
The first and shorter of these two ICO interviews covers director Fumito Ueda’s development philosophy and several of the challenges of making an unc...
2015-03-04 19:47:32 +0000 UTC
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http://shmuplations.com/policenauts
In this short Policenauts interview from 1996, director Hideo Kojima discusses his themes for the game, the Saturn port, and his aspirati...
2015-02-26 20:00:47 +0000 UTC
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http://shmuplations.com/wolfteam/
Three short Wolf Team interviews, arranged chronologically from 1990 to 1991, offering a look at the business concerns of a third-party devel...
2015-02-24 19:07:31 +0000 UTC
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http://www.shmuplations.com/grandia
Here are two 1997 Grandia interviews (one pre-release and one post-release). Developers Takeshi Miyaji and Hidenobu Takahashi discuss var...
2015-02-24 19:03:35 +0000 UTC
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http://shmuplations.com/triangleservice
This lengthy interview with director Toshiaki Fujino and composer Naoto covers both their 10 year history and their pre-Triangle ...
2015-02-17 19:21:25 +0000 UTC
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http://shmuplations.com/yoshiokiya/
A short but sweet 1987 interview with Nihon Falcom developer Yoshio Kiya, covering his games up to Sorcerian, which was in production at ...
2015-02-09 21:11:37 +0000 UTC
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http://shmuplations.com/adventuregames
A very cool historical interview from 1987, with Rika Suzuki of Riverhillsoft and Yuji Horii of Enix discussing the potential for J...
2015-01-29 20:02:38 +0000 UTC
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http://www.shmuplations.com/ff7
A collection of Final Fantasy VII developer interviews from 1997, covering the origins of the project, the transition from 2D to 3D, character de...
2015-01-26 19:26:33 +0000 UTC
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http://www.shmuplations.com/compile
Compile director/president Masamitsu Niitani talks about STG, including Zanac, Aleste, and the state of the genre in 1993. Includes some ...
2015-01-23 20:09:45 +0000 UTC
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http://shmuplations.com/dataeast
Here is a very cool Data East developer interview, with luminaries from the late 80s and 90s arcade development team! Covers Atomic Runner Chel...
2015-01-21 21:21:27 +0000 UTC
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http://www.shmuplations.com/gunfrontier2
2006 interview with Gun Frontier and Metal Black director/designer Takatsuna Senba. Offers an interesting glimpse of Taito in 1...
2015-01-19 18:22:20 +0000 UTC
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http://www.shmuplations.com/streetfighterii
1991 Street Fighter II developer interview with director Akira Nishitani! Also includes translation of text accompanying ...
2015-01-16 19:25:31 +0000 UTC
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http://www.shmuplations.com/rez
As part of the patreon launch, I'll be releasing seven special interviews over the next two weeks. First up, a 2001 developer interview with Jun ...
2015-01-15 17:44:43 +0000 UTC
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