Chaos Seed – 2010 Developer Interview
http://shmuplations.com/chaosseed/
This interview with former Neverland developer Junichi Kashiwagi explores the inspirations of Chaos Seed, a little-known but critical...
http://shmuplations.com/chaosseed/
This interview with former Neverland developer Junichi Kashiwagi explores the inspirations of Chaos Seed, a little-known but critical...
http://shmuplations.com/20questions1985/
This week, I made a massive update to this classic 1985 survey-style interview feature from BEEP magazine. There's now an...
http://shmuplations.com/fireemblem/
These two Fire Emblem interviews offer a good look at the early games in the series (particularly the original 1990 Famicom game an...
http://shmuplations.com/megamanlegends/
Taken together, these two Mega Man Legends interviews—the first a pre-release talk with Keiji Inafune, and the second a p...
http://shmuplations.com/ueda/
This long and wonderful interview with ICO and Shadow of the Colossus creator Fumito Ueda first appeared in vol. 25 of the excellent CONTINUE m...
http://shmuplations.com/segahistory/
This wonderful retrospective of Sega console hardware was originally featured in the November 1998 issue of Famitsu DC, and later...
http://shmuplations.com/mm9and10/
These two interviews with Mega Man 9&10 producer Hironobu Takeshita originally appeared in the excellent Japanese magazine Gameside....
http://shmuplations.com/pcengine/
These two interviews offer a look back at the history and development of NEC and Hudson’s seminal home console system the PC Engine, a...
2016-03-28 18:20:23 +0000 UTC View Posthttp://shmuplations.com/parappa/
This humorous PaRappa the Rapper interview with developers Masaya Matsuura, Gabin Itou, and Ryu Watabe covers the origins of the project a...
http://shmuplations.com/dodonpachi2/
This quick interview with Dodonpachi programmers Tsuneki Ikeda and Satoshi Kouyama is the second part of an interview original...
2016-03-15 15:02:34 +0000 UTC View Posthttp://shmuplations.com/yoshi/
This short-but-sweet interview with producer Shigeru Miyamoto provides some rare insight into the development of Yoshi’s Island. I’m not s...
2016-03-08 16:42:24 +0000 UTC View Posthttp://shmuplations.com/starocean3/
This lengthy Star Ocean: Till the End of Time interview originally appeared in the official Japanese guidebook. It covers the cr...
2016-03-08 16:39:25 +0000 UTC View Posthttp://shmuplations.com/battlebird/
Battle Bird was a stereoscopic 3D arcade game with a proprietary cabinet, developed by Irem with assistance from their sister/pa...
2016-03-02 15:24:20 +0000 UTC View PostThese interviews with the composers and developers of Capcom’s famous arcade shmup 19XX were sourced from the liner notes of the official ...
2016-03-02 15:23:09 +0000 UTC View Posthttp://shmuplations.com/earlyarcade/
This compilation of short interviews covers the arcade classics of Pac-Man, Galaxian, Pole Position, Track & Field, and Sp...
2016-02-24 14:47:26 +0000 UTC View Posthttp://shmuplations.com/pasokon/
These interviews show a historical snapshot of the Japanese computer
industry in 1987. Although much of it read...
2016-02-24 14:45:39 +0000 UTC View Posthttp://shmuplations.com/nights/
This NiGHTS interview is actually a compilation of several interviews originally featured in jp game magazines like Sega Saturn Magazine and...
2016-02-15 17:18:17 +0000 UTC View Posthttp://shmuplations.com/megaman
Although Keiji Inafune is often cited as the man who created Mega Man, planner Akira “A.K” Kitamura should probably be the one accorded tha...
2016-02-10 17:14:13 +0000 UTC View Posthttp://shmuplations.com/zoneofenders/
I've added two more interviews to this page: Kazuma Kaneko, the guest character designer responsible for the Inhert orbital fram...
2016-02-03 13:40:26 +0000 UTC View Posthttp://shmuplations.com/kasco/
Alongside Sega and Namco, Kasco was one of the first companies in Japan to make their own electro-mechanical games. Told through former...
2016-01-28 21:42:11 +0000 UTC View Posthttp://shmuplations.com/radiatastories/
This humorous interview with the main tri-Ace/Square-Enix production team of Radiata Stories was origin...
2016-01-26 20:46:12 +0000 UTC View Posthttp://shmuplations.com/snkorigins/
Toshiyuki Nakai was a planner and designer at SNK from 1983-1987. After that he switched to promotion and marketing, and helped desi...
2016-01-18 18:29:38 +0000 UTC View Posthttp://shmuplations.com/shinobi/
Noriyoshi Ohba was a Sega developer responsible for classics like Streets of Rage, Revenge of Shinobi, Dark Wizard, and Clockwork Knight. ...
2016-01-11 18:10:47 +0000 UTC View Posthttp://shmuplations.com/treasure/
Conducted just before the arcade release of Ikaruga, this interview with Treasure’s founder/president Masato Maegawa discusses some of...
2016-01-05 18:06:09 +0000 UTC View Posthttp://shmuplations.com/kof94/
This developer interview with the KOF’94 development staff first appeared in the All About KOF’94 mook. It covers every character in the g...
2015-12-31 15:56:45 +0000 UTC View Posthttp://shmuplations.com/grandia2/
In this Grandia II interview from the “Grandia II World Guidance” artbook, the developers explain the design and...
2015-12-31 15:36:49 +0000 UTC View Posthttp://shmuplations.proboards.com/
I've finally added a messageboard so patrons (and other...
2015-12-21 18:58:16 +0000 UTC View Posthttp://shmuplations.com/patreonlist/
Season's Greetings! As many of you know, I spent three and a half weeks in September researching game magazines in the Tokyo N...
2015-12-15 17:59:13 +0000 UTC View Posthttp://shmuplations.com/supermarioworld/
This delightful interview from 1990 with the Super Mario World development team was originally featured in the ...
2015-12-15 17:18:16 +0000 UTC View Posthttp://shmuplations.com/twinklestarsprites/
This lengthy interview with the ADK developers behind “vs. shooting” classic Twinkle Star Sprites covers all as...