AnimeMembers
shmuplations

shmuplations

patreon


shmuplations posts

Chaos Seed – 2010 Developer Interview

Chaos Seed – 2010 Developer Interview

http://shmuplations.com/chaosseed/

This interview with former Neverland developer Junichi Kashiwagi explores the inspirations of Chaos Seed, a little-known but critical...

View Post

59 Developers, 20 Questions – 1985 Interview Special

59 Developers, 20 Questions – 1985 Interview Special

http://shmuplations.com/20questions1985/

This week, I made a massive update to this classic 1985 survey-style interview feature from BEEP magazine. There's now an...

View Post

Fire Emblem – Developer Interviews

Fire Emblem – Developer Interviews

http://shmuplations.com/fireemblem/

These two Fire Emblem interviews offer a good look at the early games in the series (particularly the original 1990 Famicom game an...

View Post

Mega Man Legends – 1997 Developer Interviews

Mega Man Legends – 1997 Developer Interviews

http://shmuplations.com/megamanlegends/

Taken together, these two Mega Man Legends interviews—the first a pre-release talk with Keiji Inafune, and the second a p...

View Post

The Story of Fumito Ueda

The Story of Fumito Ueda

http://shmuplations.com/ueda/

This long and wonderful interview with ICO and Shadow of the Colossus creator Fumito Ueda first appeared in vol. 25 of the excellent CONTINUE m...

View Post

The History of Sega Console Hardware

The History of Sega Console Hardware

http://shmuplations.com/segahistory/

This wonderful retrospective of Sega console hardware was originally featured in the November 1998 issue of Famitsu DC, and later...

View Post

Mega Man 9 and 10 – Developer Interviews

Mega Man 9 and 10 – Developer Interviews

http://shmuplations.com/mm9and10/


These two interviews with Mega Man 9&10 producer Hironobu Takeshita originally appeared in the excellent Japanese magazine Gameside....

View Post

The History of the PC Engine

The History of the PC Engine

http://shmuplations.com/pcengine/

These two interviews offer a look back at the history and development of NEC and Hudson’s seminal home console system the PC Engine, a...

View Post

Parappa the Rapper – 1996 Developer Interviews

Parappa the Rapper – 1996 Developer Interviews

http://shmuplations.com/parappa/


This humorous PaRappa the Rapper interview with developers Masaya Matsuura, Gabin Itou, and Ryu Watabe covers the origins of the project a...

View Post

Dodonpachi – 1997 Developer Interview

Dodonpachi – 1997 Developer Interview

http://shmuplations.com/dodonpachi2/

This quick interview with Dodonpachi programmers Tsuneki Ikeda and Satoshi Kouyama is the second part of an interview original...

View Post

Yoshi’s Island – 1995 Developer Interview

Yoshi’s Island – 1995 Developer Interview

http://shmuplations.com/yoshi/

This short-but-sweet interview with producer Shigeru Miyamoto provides some rare insight into the development of Yoshi’s Island. I’m not s...

View Post

Star Ocean 3 – 2003 Developer Interview

Star Ocean 3 – 2003 Developer Interview

http://shmuplations.com/starocean3/

This lengthy Star Ocean: Till the End of Time interview originally appeared in the official Japanese guidebook. It covers the cr...

View Post

Battle Bird – 1987 Developer Interview

Battle Bird – 1987 Developer Interview

http://shmuplations.com/battlebird/

Battle Bird was a stereoscopic 3D arcade game with a proprietary cabinet, developed by Irem with assistance from their sister/pa...

View Post

19XX – Developer Interviews and DevDiary

19XX – Developer Interviews and DevDiary

http://shmuplations.com/19xx/

These interviews with the composers and developers of Capcom’s famous arcade shmup 19XX were sourced from the liner notes of the official ...

View Post

Early Arcade Classics: 1985-1987 Developer Interviews

Early Arcade Classics: 1985-1987 Developer Interviews

http://shmuplations.com/earlyarcade/

This compilation of short interviews covers the arcade classics of Pac-Man, Galaxian, Pole Position, Track & Field, and Sp...

View Post

Pasokon History: from 8-bit to 16-bit

Pasokon History: from 8-bit to 16-bit

http://shmuplations.com/pasokon/

 

These interviews show a historical snapshot of the Japanese computer

industry in 1987. Although much of it read...

View Post

NiGHTS into dreams… – 1996 Developer Interview

NiGHTS into dreams… – 1996 Developer Interview

http://shmuplations.com/nights/

This NiGHTS interview is actually a compilation of several interviews originally featured in jp game magazines like Sega Saturn Magazine and...

View Post

The Birth of Mega Man – 2011 Developer Interview

The Birth of Mega Man – 2011 Developer Interview

http://shmuplations.com/megaman

Although Keiji Inafune is often cited as the man who created Mega Man, planner Akira “A.K” Kitamura should probably be the one accorded tha...

View Post

Zone of Enders: The 2nd Runner – 2003 Developer Interviews

Zone of Enders: The 2nd Runner – 2003 Developer Interviews

http://shmuplations.com/zoneofenders/

I've added two more interviews to this page: Kazuma Kaneko, the guest character designer responsible for the Inhert orbital fram...

View Post

Kasco and the Electro-Mechanical Golden Age

Kasco and the Electro-Mechanical Golden Age

http://shmuplations.com/kasco/

Alongside Sega and Namco, Kasco was one of the first companies in Japan to make their own electro-mechanical games. Told through former...

View Post

Radiata Stories – 2005 Developer Interview

Radiata Stories – 2005 Developer Interview

http://shmuplations.com/radiatastories/

 

This humorous interview with the main tri-Ace/Square-Enix production team of Radiata Stories was origin...

View Post

The Origins of SNK – 1996 Developer Interview

The Origins of SNK – 1996 Developer Interview

http://shmuplations.com/snkorigins/

Toshiyuki Nakai was a planner and designer at SNK from 1983-1987. After that he switched to promotion and marketing, and helped desi...

View Post

Revenge of Shinobi – 2003 Developer Interview

Revenge of Shinobi – 2003 Developer Interview

http://shmuplations.com/shinobi/

Noriyoshi Ohba was a Sega developer responsible for classics like Streets of Rage, Revenge of Shinobi, Dark Wizard, and Clockwork Knight. ...

View Post

Treasure – 2001 Developer Interview

Treasure – 2001 Developer Interview

http://shmuplations.com/treasure/

Conducted just before the arcade release of Ikaruga, this interview with Treasure’s founder/president Masato Maegawa discusses some of...

View Post

King of Fighters ’94 – Developer Interview

King of Fighters ’94 – Developer Interview

http://shmuplations.com/kof94/

This developer interview with the KOF’94 development staff first appeared in the All About KOF’94 mook. It covers every character in the g...

View Post

Grandia II – 2000 Developer Interview

Grandia II – 2000 Developer Interview

http://shmuplations.com/grandia2/

 

In this Grandia II interview from the “Grandia II World Guidance” artbook, the developers explain the design and...

View Post

New Forum for Voting/Questions!

http://shmuplations.proboards.com/

I've finally added a messageboard so patrons (and other...

View Post

600+ new interviews added for voting!

600+ new interviews added for voting!

http://shmuplations.com/patreonlist/

Season's Greetings! As many of you know, I spent three and a half weeks in September researching game magazines in the Tokyo N...

View Post

Super Mario World – 1990 Developer Interview

Super Mario World – 1990 Developer Interview

http://shmuplations.com/supermarioworld/

This delightful interview from 1990 with the Super Mario World development team was originally featured in the ...

View Post

Twinkle Star Sprites – 1996 Developer Interview

Twinkle Star Sprites – 1996 Developer Interview

http://shmuplations.com/twinklestarsprites/

This lengthy interview with the ADK developers behind “vs. shooting” classic Twinkle Star Sprites covers all as...

View Post