Work has started on 1.6.x
The main push of 1.5.x was new player interactions and new game mechanics, including base building, generic vehicle towing and winching, vehicle wrecks & recovery, aircraft pylon loadout selection, sandbags, wea...
2023-11-24 04:28:51 +0000 UTC
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Small new hidden feature coming in next build.
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For base-building (some parts coming now, most later), one key consideration is choosing flat terrain. We are delivering two solutions, pictured ...
2023-04-27 10:24:01 +0000 UTC
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Pushing forward with more logistics design, much further than we intended to go for next framework update, however I think it will be worthwhile!
2023-02-17 03:11:19 +0000 UTC
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Beta version of the latest gameplay feature
2022-11-19 10:31:13 +0000 UTC
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Due to popular demand we're finally rolling forward with a small feature many have been requesting....
crate inventory save/load
We should have it ready for public dev build by end of this weekend. Keep an eye on the github ...
2022-11-17 11:27:46 +0000 UTC
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All attention is on Stratis at the moment.
Using it as a guide for further multi-terrain support in the framework. Want to move toward better Zeus Mode integration and fleshing out a proper "Zeus Mode". Part of that is to improve terrain-bas...
2022-10-26 12:28:56 +0000 UTC
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1.2.1 will feature a heavily overhauled mission Leaderboard, with significant performance optimisation by switching from Arrays to HashMaps for data structuring.
In addition, we ...
2022-07-19 10:05:15 +0000 UTC
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demonstrating some of the innovating things we're working on related to AI behaviours.
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for now this vid is only visible on patreon :)
2022-05-29 12:48:21 +0000 UTC
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Working on improving AI unit & group behaviours. We've moved over to Arma 3 Dev Branch as it contains a number of new AI-improving functions.
Probably we will add some parameters for AI, since some of the more powerful stuff also comes w...
2022-05-24 11:21:42 +0000 UTC
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Hi all,
It's been awhile :)
Just a small heads up that there are 2 mission updates in the pipeline,
First is a maintenance update to address a few bugs and making some easy-to-access tweaks
Second is a content/feature updat...
2022-04-17 01:27:10 +0000 UTC
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Now that 1.1.9 is pushed, we're looking ahead to 1.2.0. The goal is a 4-6 week cycle for this update. Enough time to squeeze in some interesting features.
Two main features for the update will be:
- Player sandbag deployment
- He...
2020-10-20 09:51:38 +0000 UTC
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As my previous work on a new Urban mode got wiped with a hardware upgrade in March, and then the "human malware" event caused a lot of life turmoil including an employment standdown (work volume dropped by 90% in March/Apr), it took a few months t...
2020-07-12 12:12:26 +0000 UTC
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At a snails pace, slowly but surely, we have finally published an update with the new menu.
Once this patch ...
2019-04-22 13:11:38 +0000 UTC
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A progress pic of the UI of the new system
2018-10-30 09:01:53 +0000 UTC
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1.1.3 we hope to deliver two large features to the Apex framework.
First is the Headless Client system. For other modes it is not so hard as they rely on...
2018-10-20 02:52:14 +0000 UTC
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Next mission update is published, featuring support for the new USS Liberty destroyer.
More info here:
https://forums.bohemia.net/forums/topic/...
2018-08-18 06:02:06 +0000 UTC
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With 1.84 released, our next framework update is just a few days away. Featured is full integrated support for the new USS Liberty destroyer and AA/Radar assets.
2018-08-15 12:06:24 +0000 UTC
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https://github.com/auQuiksilver/Apex-Framework
Other ways to support the project:
BTC - 1EYuCtKGvruJ1UveL5K7TvuZLauaoE7b36
ETH - 0x2c1dbae...
2017-12-11 11:49:42 +0000 UTC
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