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QS posts

1.6.x

Work has started on 1.6.x

The main push of 1.5.x was new player interactions and new game mechanics, including base building, generic vehicle towing and winching, vehicle wrecks & recovery, aircraft pylon loadout selection, sandbags, wea...

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New feature

New feature

Small new hidden feature coming in next build.

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For base-building (some parts coming now, most later), one key consideration is choosing flat terrain. We are delivering two solutions, pictured ...

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Logistics, Logistics

Logistics, Logistics

Pushing forward with more logistics design, much further than we intended to go for next framework update, however I think it will be worthwhile!

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Player mechanics

Player mechanics

Beta version of the latest gameplay feature

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Gameplay mechanics

Gameplay mechanics

Due to popular demand we're finally rolling forward with a small feature many have been requesting....


crate inventory save/load

We should have it ready for public dev build by end of this weekend. Keep an eye on the github ...

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Stratis

All attention is on Stratis at the moment.

Using it as a guide for further multi-terrain support in the framework. Want to move toward better Zeus Mode integration and fleshing out a proper "Zeus Mode". Part of that is to improve terrain-bas...

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Leaderboard overhaul

Leaderboard overhaul

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1.2.1 will feature a heavily overhauled mission Leaderboard, with significant performance optimisation by switching from Arrays to HashMaps for data structuring.

In addition, we ...

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AI Suppressive Fire

AI Suppressive Fire

demonstrating some of the innovating things we're working on related to AI behaviours.

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for now this vid is only visible on patreon :)

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Sitrep

Working on improving AI unit & group behaviours. We've moved over to Arma 3 Dev Branch as it contains a number of new AI-improving functions.

Probably we will add some parameters for AI, since some of the more powerful stuff also comes w...

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Future updates

Hi all,

It's been awhile :)

Just a small heads up that there are 2 mission updates in the pipeline,

First is a maintenance update to address a few bugs and making some easy-to-access tweaks

Second is a content/feature updat...

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1.2.0 Roadmap

Now that 1.1.9 is pushed, we're looking ahead to 1.2.0. The goal is a 4-6 week cycle for this update. Enough time to squeeze in some interesting features.

Two main features for the update will be:

- Player sandbag deployment

- He...

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Future content

As my previous work on a new Urban mode got wiped with a hardware upgrade in March, and then the "human malware" event caused a lot of life turmoil including an employment standdown (work volume dropped by 90% in March/Apr), it took a few months t...

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Finally update is live!


At a snails pace, slowly but surely, we have finally published an update with the new menu.

Once this patch ...

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Role Selection System UI progress

Role Selection System UI progress

A progress pic of the UI of the new system

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Looking ahead to 1.1.3


1.1.3 we hope to deliver two large features to the Apex framework.

First is the Headless Client system. For other modes it is not so hard as they rely on...

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Update 1.1.0

Update 1.1.0

Next mission update is published, featuring support for the new USS Liberty destroyer.

More info here:

https://forums.bohemia.net/forums/topic/...

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Next patch coming soon!

With 1.84 released, our next framework update is just a few days away. Featured is full integrated support for the new USS Liberty destroyer and AA/Radar assets.

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Recent developments

https://forums.bohemia.net/forums/topic/212240-apex-framework/

https://discord.gg/...

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Apex Framework

https://github.com/auQuiksilver/Apex-Framework


Other ways to support the project:

BTC - 1EYuCtKGvruJ1UveL5K7TvuZLauaoE7b36

ETH - 0x2c1dbae...

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