AnimeMembers
stoperart

stoperart

patreon


stoperart posts

Development Blog #147

Development Blog #147

Hi, everyone.

A small peek behind the curtain this time.

I really like these sitting, cross-legged poses. And naturally, because I like them, they are more complex to make. Above you can see the final, fixed version compared to a versi...

View Post

Development Blog #146

Development Blog #146

Hi, everyone.

The last 15-20 days went well. I managed to keep a good development pace. My health is still doing ups and downs, but I'm trying to adapt to it. Finished another scene from the update. But I want to add more, because for now it...

View Post

Development Blog #145

Development Blog #145

Hi, all.

I had two-three shitty weeks being sick. The good news is that I feel refreshed now. I guess that was my vacation - being sick and replaying some Cyberpunk 2077 when I had the strength to drag myself to the PC.

I'll try to use...

View Post

Development Blog #144

Development Blog #144

Hi, all.

I'm cruising along on the road toward the update. This entire cycle has been painfully slow and troubling. I was getting frustrated with DAZ Studio, with constantly having to fix clothing and models. The ideas are there as always, b...

View Post

Billing paused for a month

I paused the billing for a month. It will resume on July 17th. If your billing date is between now and then, it will just skip it and the next time you will be charged is a month later.

View Post

Development Blog #143

Development Blog #143

Hi, everyone.

Went through another slow month, and I really didn't need that right now. I should not have started with the edits and re-renders. They have proven to be much more of a distraction than I thought. They do make the game better, ...

View Post

Development Blog #142

Development Blog #142

Hi, all.

Back near the end of last year I made this small set. It initially started as a fanfic of a sort, so it was to supposed to be just this one scene. But then I built upon the idea, thought of a bigger plot and events. We brainstormed ...

View Post

Development Blog #141

Development Blog #141

Hi, everyone.

I've always wanted to make myself a good Lara Croft model. I've been tweaking these two every now and then for quite some time, and they've started looking nice. Which one do you like more? Lara has been my original gaming crus...

View Post

Development Blog #140

Development Blog #140

Hi, everyone.

Progressing slowly but steadily with the next update. I changed the way I work for this one. The way I was working is I would enter with a rough idea of the scene I want to make and start making the images, building a rough scr...

View Post

Development Blog #139

Development Blog #139

Hi, everyone.

Now that you've all played the last update, and if you somehow haven't - stop reading, because this will spoil an important scene from it, I wanted to talk about the event with Mr. Parker.

As you know there are 4 way that...

View Post

Happy New Year

Happy New Year

Happy 2025, everyone. Here's hoping it's a good one.

View Post

Merry Christmas

Merry Christmas

Merry Christmas, everyone. Whether you celebrate Christmas or something else, or nothing at all, I wish you happy times in the next days. With family, friends, or on your own with a nice book or a game, whatever situation you find yourself in, I h...

View Post

Development Blog #138

Development Blog #138

Hi, everyone.

I've been re-rendering images from Day 1 in the past few weeks. Have probably half of it re-rendered, adding the new Birch model and setting up the edits I want to make. As expected it takes time. The old lighting setups don't ...

View Post

Update schedule

Hi, everyone.

The update is available here for Pt ($15) and above patrons right now.

Here's a schedule for when access will be open to the next tiers ...

View Post

Update 0.65

Hi, everyone.

This is a update 0.65.

Since the BETA I polished the script some more, added a few images here and there, added sounds, fixed some bugs.

The final scene has 3 very different paths that depend o...

View Post

Development Blog #137

Development Blog #137

Hi, all.

I finished my part on the script this afternoon. But I still have to do the postwork on the images. I don't do much of it, but it's still have to drop 600+ images in Photoshop and apply a filter or two on them. It's boring work and ...

View Post

Development Blog #136

Development Blog #136

Hi, all.

Just a quick heads up that I'm still working on the images for the last event. I decided to add a branch to the scene that increased the amount of work. I know you want to play it as soon as possible, but I believe it makes sense fo...

View Post

Development Blog #135

Development Blog #135

Hi, everyone.

I made a good progress in the last weeks, although the excessive heat this month did not help at all. Still, I'm on the last stages of the final event. I decided to add one more variation in it, that will add a couple more anim...

View Post

Development Blog #134

Development Blog #134

Hi, everyone.

I'm slowly moving through the last scene of the update. It took some time to build the crowd characters and all the rest that's needed, but it was fun. I wanted to share some details of the process, but I don't want to spoil an...

View Post

Development Blog #133

Development Blog #133

Hi, everyone.

A week ago I took a day to update Mr. Birch's figure, because the one I was using was a very old Genesis 2 figure and it was hard to work with. I did not put too much efforts, he's not been in many scenes, so I didn't have to m...

View Post

Development Blog #132

Development Blog #132

Hi, everyone.

Would you have been a better student if Jessica was your teacher at school?

The update is still cooking. I have some events with crowds in this one, and these are always slow to make, as I have to prepare and pose several...

View Post

Development Blog #131

Development Blog #131

Hi, everyone.

As I was working on the re-writes I was thinking of what the best way forward is. And I decided I'll give myself till the end of the year to see if I can get back to a speed more similar to that at the beginning of the project....

View Post

Development Blog #130

Development Blog #130

Hi, everyone.

I had a bad start of the month, being sick for more than a week. Shitty stuff, but still an improvement over the last year's situation, so I take it as an improvement.

Thankfully all is good now and I'm back working. Been...

View Post

Development Blog #129

Development Blog #129

Hi, everyone.

Last week was another one with slow progress. And I decided instead of running on neutral I would do something else to distract myself a little. So I worked a little on a bonus scene I had in my head, derived from a fan art I m...

View Post

Development Blog #128

Development Blog #128

Hi, everyone.

I've been chipping away slowly from the upcoming update. No need to tell that it's been slower than I was hoping. But well, it's what it is. I'll do my best to be more productive this month.

I've also worked some more on ...

View Post

Development Blog #127

Development Blog #127

Hi, everyone.

Still deep in the work on the next update. The last scene was a bit of a drag. Every now and then I would just have one of these that go damn slow, without having anything special in it. But it's done now, so it's time for some...

View Post

Happy 2024

Happy 2024

Happy New Year, everybody. I hope 2024 is treating you well and keeps doing that all year.

2023 was such a roller-coaster of ups and downs for me. Especially that first part that was all downhill. I'm sure hoping for a better 2024.

Enj...

View Post

Merry Christmas

Merry Christmas

Merry Christmas, everyone. I hope the festivities find you in a good spot, regardless of what you celebrate. Best wishes to you and your closed ones.

View Post

Development Blog #126

Development Blog #126

Hi, everyone.

I've been silent the last few weeks, just focusing on work. I'm progressing through the next update, but there's more work to be done. A few events, one pretty big.

The wallpaper is from an image from the game. It's not a...

View Post

Artwork #27 - Cris

Artwork #27 - Cris

A character I made for my friend Dantes. It was for a couple of covers for one of his naughty stories, and I made some variation and wallpapers for you.

Enjoy it.

View Post