gumroad
Material node setup of realtime anisotropic specular. This can be useful for hair rendering.
Reference:
http://ruh.li/GraphicsWard.html
http://mizugames.com/2015/09/09/unreal-engine-hair-material/
BellavitaSims
Somber
王东辉
Joooji
キシコ
fahren
AMR
samcleggett
Broc En Roll Arts
sarameikasai
lunardiaries
kibisake
tvwave
VAM_LLR
POFY
NoXSmoking
Kagironfsw
Ankii
spiderwhims
cpdazart
fysims
bullstorm
○●○
FUNlover
Screwthename
BFuggus
polishemergencyv
Neave
Zbloutch
master-maichin
xoncu
Toramaki
Violent Fran
Frisky Bacon
Groblek
CutePercentage
doglegstudio
蛇腹トルネード
SLASH
deeeer