gumroad
In this scene you will find a workflow to generate terrains in a procedural way with a shader and planes with array modifier.
The shader tree has been organized to manage mountains vegetations and water level separately.
Hope you enjoy :)
kittyhorrorshow
xOppAIsensei
TomiLyn
Ambrosine
ztcj
tamago
ffemporium
Reds_MMD_
みくろぺえじ
Race Sim Studio
haaappy
DAKO
cupidsneedles
Leo (:
rorony
Shippuden Generations: Origins
Qundium
ketsalkoatl
zb213
natsumipon
kittysims
RedBread
Justine Florentino
Leaf (リーフ)
TToF_VN
キンニック
Revision Publishing LLC
gozaru
The Famous Mommy
pearsarefruits
Amelia Costanza
130RED
Dean Tirkot
rang
Senz
macabremenagerie
FROG
NR4CES
jopebidin
🔞Shinki_Art🔞