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So, another tip in regard to my last post, doing a cross between the curvature gradient and the mesh normals gives this result, moving particles along edges and creating cool stuff like swirls in flatter areas... :)
SpyroDragon
burankoprn
Sugoi Waifus
Nyx
stringstorm
Inxiske
Lipucd
Pholycarpie
寝城メメ
Gavin Fullerton
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motchee2021
しよたぬぴ
まる
クロマス/黒鱒/Kuromasu
SyntheticSelection
thorso
firez
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Juliacmio
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JewieMcChewie
mugenalien
Percypendragon3
きりみあ
arrabassadaproject
ajayyy
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erochanfx
Tedom
Lu Blu
frostfirebf
HegassenSagas836