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Looking at atlas workflows we developed the workflow of taking a zbrush mesh heightmap and using substance designer to break it down for us into a scatterable set of stones.
Monkeeman
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Sergei Romanov
Kinzie
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JaxZoa
thelibrarianhypno
TCG Match Making
chikiota
ダテレン
LStar
Ege Arda Saglam
rivet
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Mateusz Urbanowicz
AceModder
かわアナゴ
Parttime Toast
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Renting-ss
dynamotoon
SunaCosplay
miesicomic
Sebastian Magnus
anubee
ApexThunder
hal's she mask gallery
Masquerade
逆上がりくん
afroamericanyoshi
kinoshitako
Jepe
Grissini Project
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Sunyata
アッシャ
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