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Progress Report #176 - August 2025

Hi everyone! Big strides this week~ ๐Ÿ‘€

Weโ€™ve locked in the final touches for the next update, and itโ€™s closer than ever. Not to mention, further progress on features slated for the one after!

Hereโ€™s what made it into the pipeline:

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Created a fresh UI draft for an upcoming mini-game, focused on making track selection intuitive and seamless ๐Ÿ’ƒ๐ŸŽผ

Added new graphical elements: A mysterious characterโ€™s nude walking sprite and concept art for the Grapple Gun Trap.

Designed new store page visuals, including exclusive assets for VoidBoundโ€™s Itch.io demo page.

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Laying the groundwork for upcoming narrative arcs tied to a future planet ๐Ÿช

Expanding Orc Dungeon content, aiming to push progress close to the 90% milestone.

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Completed the implementation of the Arcade Ticket Shop. Players who earn "Tickets" in the mini-games will be able to trade them in for a variety of unique items in that shop ๐ŸŽซ

Developing a brand-new GUI for the DDR plugin. Progress was slightly behind schedule due to fine-tuning numerous small animations for a polished experience, but has now caught up!

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And thatโ€™s all for this week~

With all the planned pieces finally in place, weโ€™re entering the home stretch- gearing up for the release within the next few hours, barring any unexpected hiccups (fingers crossed!) ๐Ÿคž

See you on the other side with the update! o/

Kind Regards,

Cursed-Atelier Team

Find Us @ https://store.steampowered.com/app/2500710/VoidBound/

Progress Report #176 - August 2025

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