Before I started working on the X-ray feature, I was working on adding shadows to make the game more immersive. I tested using the engineβs built-in lighting system, and while it looked great, the FPS dropped significantly. I didnβt want that, so I had to go back to scratch. The only solution I found was to create shadow sprites and implement them manually. Itβs a bit tedious, but it made sure the game remains optimized.
Also, hereβs a quick preview of the next request. It may take a week or two to finish and will be released alongside the next public version.