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BallsDeepWeep
BallsDeepWeep

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Developer Update

Dear Partners,
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https://soulcoom.itch.io/soulcoom-dev
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The next visual milestone we have targeted is a bulking mechanic for weight distribution for eating (later) but the sliders for weight gain are coming.

Weight gain is distributed throughout your model's body by our 3x6x9 rule, distributed by 3 profiles:

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Class: Bulk Profile
An even bulking throughout the Torso, Limbs and Neck.

81% of +Horizontal Scale applied to:
Biceps, Thighs, Pelvis, Pussy, Ass, Chest, Necks
54% of +Horizontal Scale applied to:
Wrists, Ankles, Chest, Pelvis, Pussy

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Class: Hourglass Profile
A top and bottom half bulking throughout the pelvis and legs, vs the chest and arms, leaving some thinning in the middle section.

81% of +Horizontal Scale applied to:
Biceps, Thighs, Pelvis, Pussy, Ass, Chest
54% of +Horizontal Scale applied to:
Wrists, Ankles
27% of +Horizontal Scale applied to:
Wrists, Necks

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Class: Pear Profile
A bottom half bulking throughout the pelvis and legs only, with a minor gain in the arms. Leaving a heavy lower body.

81% of +Horizontal Scale applied to:
Pelvis, Thighs, Pussy, Ass
54% of +Horizontal Scale applied to:
Ankles
27% of +Horizontal Scale applied to:
Abdomen
9% of +Horizontal Scale applied to:
Biceps
3% of +Horizontal Scale applied to:
Wrists, Necks


We think this will create a lot more customization for you. And later, we will use this weight gain / weight loss simulation to feature a consumable/eating system.

Thank you for the support, it means the world.

Warm Regards,
โ€”Balls

Developer Update

Comments

Thank you for that comment! We think so too

Balls

Whoa. looks very promising!

Thekorvu


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