•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Wings, Hat, Blades, Roses, Braclets & Acc.
2024-02-04 02:18:14 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Wings, Hat, Blades, Roses, Braclets & Acc.
•Procedural Eyes - Fully Editable via the Shape K...
2024-02-04 02:18:02 +0000 UTC
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•Shaders
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•Fixed meshes
•Fixed normals
•Fixed bone axis
2024-02-01 01:47:21 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2024-02-01 01:47:16 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Switch between standard and bro...
2024-02-01 01:43:37 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Switch between standard and broken parts in the outliner
•Weapon in a separate...
2024-02-01 01:43:09 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(...
2024-01-30 00:07:17 +0000 UTC
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•Shaders
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•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflec...
2024-01-30 00:07:11 +0000 UTC
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•Shaders
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•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(...
2024-01-29 23:55:33 +0000 UTC
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•Shaders
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•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflec...
2024-01-29 23:54:58 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2024-01-29 23:51:51 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2024-01-29 23:51:46 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(...
2024-01-26 23:31:46 +0000 UTC
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•Shaders
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•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflec...
2024-01-26 23:30:19 +0000 UTC
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•Shaders
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•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(...
2024-01-26 23:26:49 +0000 UTC
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•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflec...
2024-01-26 23:26:44 +0000 UTC
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•Shaders
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•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Shiny Ver in a separate folder
2024-01-26 23:24:14 +0000 UTC
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•Shaders
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•Fixed meshes
•Fixed normals
•Fixed bone axis
•Shiny Ver in a separate folder
2024-01-26 23:23:53 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2024-01-25 02:01:25 +0000 UTC
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•Shaders
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•Fixed meshes
•Fixed normals
•Fixed bone axis
2024-01-25 02:01:13 +0000 UTC
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•Shaders
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•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
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•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(...
2024-01-25 01:56:06 +0000 UTC
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•Shaders
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•Fixed meshes
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•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflec...
2024-01-25 01:56:00 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
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•Fixed bone axis
•Weapons in a separate folder
2024-01-25 01:50:30 +0000 UTC
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•Shaders
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•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapons in a separate folder
2024-01-25 01:50:23 +0000 UTC
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•Shaders
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•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Optional Orbs
2024-01-23 01:18:35 +0000 UTC
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•Shaders
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•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Optional Orbs
2024-01-23 01:18:26 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between standard and broken parts in the...
2024-01-23 01:16:43 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
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•Fixed bone axis
•Fixed bone axis
•Switch between standar...
2024-01-23 01:16:37 +0000 UTC
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•Shaders
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•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflec...
2024-01-23 01:14:47 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflec...
2024-01-23 01:14:43 +0000 UTC
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