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Chasing Sunsets Chapter 2 (0.3) is done! *Updated*

**UPDATE**

After talking to Kent, we feel that pushing the day one access to the Engineer Tier made no difference on how q...

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Home Stretch to Chapter 2 Release

When Kentyrr and I started this, we never thought we'd devote so many more hours to it than we do our day jobs, but we do!

Chapter 2's art is finis...

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Chapter Summary Feature

Chapter Summary Feature

As promised in my last post, please find the above video detailing the chapter summary.

One of the things that bothers me as an avid VN player myself is that when a development cycle lasts months, it's easy to forget details of where I left ...

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Some Updates

Happy April, everyone!

Chapter 2 is moving along nicely with the last "difficult" scene from an art perspective fully rendered and complete.  ...

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Chapter 2 Check-In!

Today is something of a milestone for us, as our most challenging scene of the update is behind us.   It feels like a good time to break down o...

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Dev Update - Chapter 2 Progress / Achievement System

Dev Update - Chapter 2 Progress / Achievement System

While time is really flying for us at SFS, we know that this probably isn't the case for those of you waiting patiently for the next installment.

Kent is currently working his way through the most demanding scene he's had to do so far.  ...

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Chasing Sunsets v0.2b (Final Bugfix)

Here is the final update to the Chapter 1 release, and the last revision until Chapter 2 is released.   There is no new content, and this primarily correcting the few spelling/grammar errors that have been reported since...

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Chapter 2 Development Update

Spring is nearly here, and a month to the day after the release of Chapter 1, we are going strong on Chapter 2 development.   Currently, the ch...

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Dev Update: Patrons, Livestreams, Patches, Features, Oh My!

Dev Update:   Patrons, Livestreams, Patches, Features, Oh My!

**Updated to add links to 0.2a with Linux Distro and Bug Fixes**

Predictably, Kent and I did a pretty piss-poor job taking a week off after launchi...

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Chapter 2 Plans and Dev Livestream 2/20

This week, Kent and I are going to take a bit of a rest before we dive into Chapter 2, which will be entitled "Truth and Consequences."

Remember, i...

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Chasing Sunsets 0.2 (Chapter 1) Available to Patrons!

Chapter 1 has arrived!   Thank you all for your patience as Kentyrr and I refined our workflow and fed our Cyberpunk addiction.

Below, yo...

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The Last Push - Chapter 1 Is Imminent!


Our release date is rapidly approaching, and Kent and I are as tired as Alex is in the preview image above.

I promised a date on the las...

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Stay with Ren'Py 7.3.5 or move to 7.4.1?

All,

The vast majority of Ren'Py VN's launch on the tried and true Ren'Py 7.3.5 framework.   On the last day of 2020, Ren'Py 7.4.1 launched with significant improvements, including a model-based renderer and the correction of a num...

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Dev Bits - Weekly Highlights

COVID strikes Stone Fox.   Kentyrr was introduced to the pandemic a short while ago, they hit it off, and now they're a couple!

While thi...

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Chapter 1 Credits - Opt Out/Customization

As Chapter 1 approaches release, the current plan is to add all Patron names to the closing credits crawl.   I typically do this by scraping the Patron list and adding the names I see there.

We will NOT add names which appear to be...

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Beta 0.2b Out to Testers - Other Notes

As Kentyrr and I barrel into the home stretch for Chapter 1, I just wanted to announce that the fully-scripted beta is out to select testers for feedback and focus testing.

The story is somewhat denser than the average Adult Visual Novel, an...

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The Big Happy New Year Dev Update

Wew, what a marathon!


Chapter 1 is now playable beginning to end with all choices, consequences, point tabulations, and dialogue fully s...

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Holiday Update


Well, Cyberpunk 2077 came and went.   When Kent and I started this project, we figured we'd take a month off for development to play...

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Chasing Sunsets Holiday Render Series

Chasing Sunsets Holiday Render Series


2020-12-05 01:32:38 +0000 UTC View Post

Quick Update

This last weekend, Kentyrr was prolific, generating almost 80 renders for Chapter 1!   I'll be folding these into the game tonight and looking for image gaps that would require supplemental art.   Then we'll start working on th...

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Chapter 1 Dev Check-In

Happy Sunday everyone!

Work is proceeding apace on the chapter 1 update.   Kentyrr and I have been focused on the middle section of the u...

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Chapter 1 Development Update

Happy November everyone!

It's been an eventful month for Kentyrr and I as we drive forward on delivering Chapter 1.  This has been a very diff...

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Dev Update: Chapter 1 Progress

First of all, Ken and I would like to thank everyone who attended our Livestream last Saturday!  We had some really good questions, a few really bad...

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Stone Fox Studios Livestream - 10/10/20 @ 3:00PM UTC

Happy October, everyone!   

Here we are nearly two weeks after the release of 0.1 and Stone Fox is already hard at work on Chapter 1.

...

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Chasing Sunsets v0.1a

This is a bugfix build.

All, since the game has released, there have been a number of issues identified.   v0.1a addresses the following:

  • Typos in script corrected, some awkward dialogue cleaned up.
  • Custom mous...

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Leak of Legends

It's been a pretty crazy weekend for Ken and I.   Thursday night we released the Patron build of 0.1, and three hours later it had leaked to th...

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Today IS the Day!

Enjoy!   and don't forget to use the #bug-reports channel on discord to report anything that isn't working properly.

PC V...

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What Day is It? Release News and What's Next

Kentyrr and I been burning the midnight oil daily to hit our September deliverable on schedule, and things are lining up well!   

If all ...

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Dev Update: Beta 0.1h Complete - Final Sprint!


Great news!   Last week, as promised Beta 0.1h was released to beta testers, and the response has been very positive!

Kentyrr...

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Version 0.1 Progress Update

I try to make a daily update in the Discord #general channel, but will likely limit Patreon update posts to once every week or two to spare you email spa...

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