AnimeMembers
C13Automotive

C13Automotive

patreon


C13Automotive posts

C13 AEGIS 1.46

C13 AEGIS 1.46


So, there are some backend movements happening.
The focus of Pure itself when it was conceptualized as a Sol successor, was a more accurate implementation of relative light power between the sun and artificial lighti...

View Post

Gunsai touge C13 Refresh 0.2

Gunsai touge C13 Refresh 0.2

I've been working with track textures and materials for a good while now. You're probably aware of the skin for SRP that I put together, even if you're not exactly sure on the authorship. I've recently turned my attention to a few other staples of...

View Post

C13 AEGIS 1.44 PUBLIC RELEASE

C13 AEGIS 1.44 PUBLIC RELEASE

Well, well, well. We're here ladies and gentlemen, public 1.44! The best Assetto Corsa Post processing filter is now free. There has been a myriad of changes since 1.32, but let's focus on the main ones.

  • New tonemapping colorspace tran...

    View Post

Gunsai touge HD skin

Gunsai touge HD skin

So this has technically been in the making a very long time. But with everything i've learned while working on SRP, i've put the new skills to use and remade it completely from scratch. Features:

  • Most trees you see have been replaced w...

    View Post

C13 AEGIS 1.44

A few things needed a rework post 1.43 and a discussion in the Discord prompted a rework of tone mapping as well.

Changelog:

  • re-worked most of the lowlight boost - now only a minor additional gamma boost, coupled with an increas...

    View Post

A little quick toy: AURORA BOREALIS

A few CSP versions ago, x4fab added an aurora shader to the basw WFX. Pure also uses shaders for rain haze and landscape extension. So I figured why not port the aurora shader as well. It's not as accurate as the CSP implementation, in that it ign...

View Post

C13 AEGIS 1.43

C13 AEGIS 1.43

Hello my friends. Time for minor quality of life changes before the next big release. This is something i've adjusted in the past, but with systems as complex as C13 AEGIS eventually aspects of the filter need to work together for the optimal expe...

View Post

C13 AEGIS 1.42

C13 AEGIS 1.42

Now we're in the territory of finetuning and quality of life improvements. So let's talk about the latter for a second. The new approach to world lighting and car<>world visual relationship brings with it occasional visual issues on improper...

View Post

C13 AEGIS 1.41 RELEASE

C13 AEGIS 1.41 RELEASE

This has been quite a wild ride. If you told me after i made 1.32 public that i'd essentially reconfigure the entire tone mapping system, invent my own color space transformation and re-do the entire world lighting logic, i would... Well i would h...

View Post

C13 AEGIS 1.41 coming up

C13 AEGIS 1.41 coming up

After a ridiculous amount of balancing for the few new approaches I've taken for this version, were practically ready for release of 1.41 for tier 2 patrons. I need to document the changes and improvements and then we're ready. If you're in a hurr...

View Post

C13 AEGIS 1.38

The color space replacement worked a treat, some general saturation and curve adjustments needed to be made. But overall, this is looking very promising so far.

View Post

A farewell to the ACES colorspace, Hello C13

A farewell to the ACES colorspace, Hello C13

When I first endeavored to write my custom tonemapping functions after CSP 0.1.80preview200+ made that possible, I was obviously out of my depth. The great thing about code is the freedom to experiment. As you may have noticed, C13 Aegis doesn't l...

View Post

About the godrays

Every time a decision is made based on personal aesthetic tastes, there's the obvious danger of alienating a section of the user base. This was the motivating factor behind the color presets, and it's a massive factor in the godrays tweak as well....

View Post

Upcoming tweaks

Dearest patrons. I'm currently working on refining the atmospheric effects of godrays. A friend has been reminding me of the importance of these to improve the livelyness of the AC engine, and i do agree that when done right, godrays do add a litt...

View Post

A little preview of what's coming

To all who are anxiously waiting to get your hands on the latest version, here's a primer to wet your appetite. Kunos content through and through, you can see you don't need fancy mods for top of the line visuals. C13 AEGIS 1.3X coming june 30th!<...

View Post

C13 AEGIS v1.3X early access

C13 AEGIS v1.3X early access

Ok this was a deeper rabbit hole than i anticipated. Massive thanks to SLXCK for showing me how to fake volumetric lighting and giving me some base settings and concepts to work off of. Of course, things don't often transplant cleanly, and this wa...

View Post

C13 AEGIS 1.27 download

C13 AEGIS 1.27 download

Thank you for your support. 

View Post

C13 AEGIS 1.27

C13 AEGIS 1.27

Fine tuning things is always a hassle. Change a tiny little thing to cover an edge case and your entire base aesthetic is in danger of suddenly being undone. In my search for more balance i've gone back to square one more times than i'd like to re...

View Post

AEGIS MODERN by C13 skin for SRP

AEGIS MODERN by C13 skin for SRP

This has been in the making for a long time. It feels like teasers have been coming out forever as well. But, the wait is finally over. Ladies and gentlemen i present to you, the first public release of the SRP CM skin, AEGIS Modern by C13. This i...

View Post

Making Color Profiles Dynamic - C13 AEGIS 1.24

Making Color Profiles Dynamic - C13 AEGIS 1.24

After the results of the poll, i started looking into ways to enhance the color presets to be more than simply static color corrections. The cool thing about C13 AEGIS's base color profile is that it dynamically changes based on current image expo...

View Post

Minor update while I work on presets - C13 AEGIS 1.231

Minor update while I work on presets - C13 AEGIS 1.231

It was brought to my attention that taillight glare was too strong in some instances. I guess i was too heavyhanded when setting things up for the new tonemapping. So here's a minor tweak to the way glare is set up. Overall, it produces a more nat...

View Post

Additional features of filters

What do you care about in filters beyond the base aesthetic?

View Post

C13 AEGIS 1.23 Exposure logic and Presets

C13 AEGIS 1.23 Exposure logic and Presets

After receiving some specific feedback about the way the filter handles night time highlights i decided to look into night lighting. The result is a static bounced light handling - which is now compensated for in tone mapping and a readjusted AE t...

View Post

C13 AEGIS 1.22 download

View Post

The influence of Color God - C13 AEGIS 1.22

The influence of Color God - C13 AEGIS 1.22

I mentioned in a RD update post to Color God that it's entire existence is owed to taking a break from C13 AEGIS and wanting to implement the new AE into something public. Of course something needed to be added on top of it to warrant the undertak...

View Post

C13 AEGIS 1.21 public (early access)

C13 AEGIS 1.21 public (early access)

The time has come my friends. The visuals are stable and consistent enough to warrant the first Patreon supported public release. A few things to note:
UPDATE ONLY IF USING CSP 0.1.80preview218!
Older CSP versions are fully ...

View Post

C13 AEGIS 1.18

C13 AEGIS 1.18

Since most details regarding exposure and tonemapping seem to be sorted at this point, my attentioned turned to godrays. I always felt that AC godrays seem a bit harsh, especially in cockpit view, and really enjoyed the dazzle mode of Sol godrays....

View Post

C13 AEGIS 1.16

C13 AEGIS 1.16

A few minor things have been worked on, but the results are a more balanced image overall.
- Minor AE tweaks that better control daytime overbright.
- Fixed some issues with pure skydome cutout alpha being visible at low sun angles (thanks t...

View Post

C13 AEGIS 1.14 download

C13 AEGIS 1.14 download

This is the latest pre-release that's disscussed in
The required changes (also version 1.14) | Patreon

View Post

The required changes (also version 1.14)

The required changes (also version 1.14)

So unfortunately, there will necessarily be a few visual differences between the new tone mapping enabled version of C13 Aegis and 1.0. The method behind the tone mapping itself unfortunately treats highlights differently and as such minor adjustm...

View Post