Hey all... Sorry I've been so quiet. I've just finished syncing up all of the raw motion capture clips to the dialog. The whole animation is about six minutes long, which is longer than I intended.. I was shooting for 4 to 5 minu...
2022-03-14 15:43:47 +0000 UTC
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I was surprised with a Storm update today.. After months and months of hope and wait. In the update notes it specifically lists the bug that was causing me all the problems was addressed. So I'm very excited we can have some ...
2022-02-16 23:42:20 +0000 UTC
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I finally heard from her:
My sincere apologies for not keeping you updated. I had to leave town for personal matters which took me away from my studio. I’m back and sitting down to record right now.
2022-02-08 01:15:50 +0000 UTC
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Hey all... Nadia's voice actor hasn't delivered her recording yet.. But as I have script and all I started putting together the set. Here's a look at it so far. Hopefully she will deliver her recording soon. I don't t...
2022-02-05 23:40:45 +0000 UTC
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Hello this is an advance post for a future release. I've just updated the catalog so check that out for a better overview of these; you may need to refresh the page. Send me a private message if you have any questions. Thank you ...
2022-02-01 03:14:09 +0000 UTC
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I've been told I will have Nadia's voice recording in 24 hours. :)
2022-01-30 19:43:14 +0000 UTC
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I just finished this trailer for Raina's sequel animation. Unfortunately I am not allowed to log back into my CGMan google account to put it on to YouTube. That really sucks.. Does that mean I'm locked out of it forever?? Do I ne...
2022-01-26 17:58:06 +0000 UTC
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I THINK this is because the seven-minute video clip is too long for Flash. I cannot get all three parts to play right. Part 1 and Part 1 & 2 play fine but 3 doesn't play well.
I do believe this will ...
2022-01-22 18:42:05 +0000 UTC
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If you have donated anything and were expecting me to send you Raina's Sequel animation (or any other animation), please leave me a message. Thank you!
2022-01-19 13:40:12 +0000 UTC
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I'm working on getting Raina out to all of you who chose to receive her. It will probably take longer than a day. I am going through my database so I should get to everybody, but feel free to send me a private message if you have any c...
2022-01-14 01:39:55 +0000 UTC
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Hey all,
Rendering is all done, I'm just working on finishing the sound effects. Won't be long now.
2022-01-09 08:28:04 +0000 UTC
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Let me explain: No, there's no time, let me sum up:
When I was doing Raina's cloth sim for her top, I was using a sphere model to spot-fix any time the cloth started to behave badly. I told the sphere to be a collision model and ...
2022-01-01 23:51:26 +0000 UTC
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Hey everyone! Raina's big rendering sequence finished, but there were some problem frames I had to re-render here and there. Some unexpected issues like her skin poking through the clothes when she flexed. So it looks like she wi...
2021-12-30 23:18:53 +0000 UTC
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Howdy!
First of all, Raina's animation render is on frame 11770 out of 12575... So about 93.5% complete.
So with Nadia I have rigged a divider line... Well, let me back up.. The reason why I have been able to "break the size barr...
2021-12-22 05:15:03 +0000 UTC
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Ladies and Gentlemen,
My most sophisticated ankle rig ever.
2021-12-19 03:12:02 +0000 UTC
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Howdy,
Here's a little clip showing the deformations related to her clavicle animation for any possible angle. I've been wanting to set up a sort of universal body rig that I can recycle for many characters. Could this be the one...
2021-12-13 22:23:45 +0000 UTC
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Unfortunately my tests did not reveal any more progress with Storm. I'm convinced it's bugged. Here's a look at the test animation, converted to use my cloth sim instead of Storm.
2021-12-07 23:42:33 +0000 UTC
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Wow.. An eagle-eyed friend of mine, fellow Storm user spotted this setting... Un-Stick By Velocity Threshhold. This means if something is moving too fast, the stick feature disables. If this is the case, all I need to do is...
2021-12-07 20:15:49 +0000 UTC
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In case you wanted to see how she's progressing...
Raina's big animation is 75% done rendering.
2021-12-07 09:44:32 +0000 UTC
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Meet my new character, Spiney. Say hello to the good people, Spiney!
"Hello, folks!"
All things spine-related are now rigged. I'm going to try some things different on this one.. I am going to keep...
2021-12-05 20:41:50 +0000 UTC
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Thank you all for your support.. I just ordered this Keyboard/Mouse/Video switchbox so I can more easily move back and forth between the two computers. THANK YOU!!!
2021-12-02 14:50:38 +0000 UTC
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I've just finished reshaping all of the many, many polygons of Nadia's muscular body into the thin body. She is now growth-ready.
2021-12-02 13:47:50 +0000 UTC
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Hello this is an advance post for a future release. I've just updated the catalog so check that out for a better overview of these; you may need to refresh the page. Send me a private message if you have any questions. Thank you ...
2021-12-01 03:26:22 +0000 UTC
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Got this part all detailed up yesterday.
2021-11-29 15:37:31 +0000 UTC
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Howdy! I just finished rendering this image on my slow machine. I did so at ultra high quality and it took about four hours to render(!). I am going to put text on it and then post it to places like DeviantArt. But here is ...
2021-11-27 22:24:17 +0000 UTC
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Hi there!
Raina's rendering is roughly 62% complete.. Chugging away on the faster machine.
I have finished sculpting the final details of Nadia's muscular body; the non-flexed version. The above image does not have the fina...
2021-11-25 06:38:29 +0000 UTC
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Hey all!
I'm really loving how Nadia is shaping up. She's huge. I wanted to thank you all for carrying me on this journey. I think Nadia is going to be a big leap forward in tech.. Really impressive gal. And ...
2021-11-19 09:12:46 +0000 UTC
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This is a very early, very rough sculpt. Hopefully you can tell I am trying to push the envelope in terms of muscle size on this one. With my patented self-collision trick in the sims it should work well (or if Storm comes in clutch un...
2021-11-15 10:47:27 +0000 UTC
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*After I sculpt up her muscular body I may need to add more geometry detail, but her body polygon density is fairly dense; that's why it takes as long.
Her boobs look like they are in zero gravity because they need to be like this before ph...
2021-11-15 04:04:00 +0000 UTC
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I'm getting weird motion artifacts while I am retopologizing Nadia's sculpt.
2021-11-13 07:42:18 +0000 UTC
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