Old Bonegrinder 2.0 (30x30, 200px)
Edit 18/01/2022: Updated to standardize formats and style, and drew an asset for the mill's vanes (as the old one didn't fit the Forgotten Adventures style very well)!
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Original Post:
Sorry f...
Edit 18/01/2022: Updated to standardize formats and style, and drew an asset for the mill's vanes (as the old one didn't fit the Forgotten Adventures style very well)!
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Original Post:
Sorry f...
Edit 18/01/2022: Updated to standardize formats and style, added a version without the tree tops, and added WebP files for the treetops!
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Original Post:
Of all the maps in my original Cur...
Edit 18/01/2022: Updated to standardize formats and style, added an interior for Madam Eva's tent, added a version without the tree tops, and added WebP files for the treetops and the roof of Madam Eva's tent!
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Edit 18/01/2022: Updated to standardize formats and style, added a version without the tree tops, and added a WebP file for the tree tops, in case you'd like to place them overhead in Foundry.
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My maps are made ...
Edit 26/11/2021: The Church of the Morning Lord 2.5 can be found here.
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You can download all my maps for free 2021-07-10 17:33:16 +0000 UTC
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Edit 06/10/2021: Death House 2.5 can be found here.
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You can download all my maps for free 2021-07-08 18:24:10 +0000 UTC
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Recently I've been considering leaving behind the default Dungeondraft assets in favor of making more detailed, more realistic looking maps using third party asset packs.
This map of a cabin in the woods is the end result of some experiment...
I've been revising my Berez maps recently, as I decided I didn't like how I achieved the 'swampy' aesthetic. After doing so, I decided I should make a battle map for the Abandoned Cottages, just in case anybody would like to use them for an encoun...
2021-06-24 17:33:44 +0000 UTC View PostOne of my Journeyman level Patrons mentioned in a message recently that they'd like to see a generic Svalich Woods map, for those occasions where their party leave the road. With that in mind, I put this map together.
The version with the t...
I've heard a lot of horror stories about players acting suspiciously when they arrive to Vallaki, only to become aggressive when they're met with suspicion. If you think there's a chance your players might pick a fight with the guard, I hope this ...
2021-06-15 14:44:39 +0000 UTC View PostHey folks!
After several requests, I decided to export my maps in (Universal Virtual Table Top) format, so you can import my maps in Foundry VTT with lights, doors, and windows all set up for you. Unfortunately, it's not a perfect system, s...
As mentioned in the previous post, I wasn't too happy with my old map for Baba Lysaga's Creeping Hut. With this map, you've got more room to maneuver, or you can just use it for another swamp encounter, if you feel so inclined.
I may yet re...
So, I didn't expect to be revisiting some of the maps I've made for this project so soon, but honestly, I just wasn't really feeling my map for Baba Lysaga's Creeping Hut - it didn't provide a lot of room for combat. As such, I've remade the token...
2021-06-08 17:45:49 +0000 UTC View PostI've gotta be honest, the map for the House of Lament really annoyed me. There's not a lot of detail provided, save the descriptions for the adventure, and something like six rooms in the manor are basically described as 'figure it out lo...
2021-06-03 22:58:05 +0000 UTC View PostI don't know why, precisely, but I really enjoy making maps of snowy areas. Maybe it's because the terrain tools for Dungeondraft are just nicer to work with.
This is another supplementary map for the Complete Curse of Strahd Map Pack - onc...
Keeping up with the supplementary maps for the module, I made maps for DragnaCarta's Curse of Strahd Reloaded series - specifically for the Fanes of Barovia, as they're such a popular addition to the module.
2021-05-26 17:15:08 +0000 UTC View PostSo, the module notes the absence of a map for St Andral's Church, and prompts the DM to use the same layout as the church in Barovia village. To that end, I simply made a better-maintained version of my Barovia Chapel map.
However, Vallaki ...
Another map of a neglected location in Curse of Strahd this weekend - Vallaki's Arasek Stockyard. You're not guaranteed to have combat here, but stranger things have certainly happened in Barovia. I've included a version with roofing, as I imagine...
2021-05-16 16:18:34 +0000 UTC View PostThe encounter this map is built for isn't exactly a combat encounter, but I wanted to make a battle map for it regardless, as I feel it'll help me set the scene when I run it. It'll also make it slightly easier to keep track of who's doing what in...
2021-05-14 14:54:23 +0000 UTC View PostFor Vallaki Town Square, I decided as so many people do when making battle maps for Curse of Strahd, to make a version that fits the square as described in the module, as well as a version that brings the stocks to the focal point (per the suggest...
2021-05-10 13:53:35 +0000 UTC View PostCastle Ravenloft - the most terrifying map in the module just because of how unwieldy it is. I really dislike that so many maps in Curse of Strahd use 10 foot squares (or 50 and 100 foot in some cases), so you can imagine how much I hate that this...
2021-05-06 14:34:53 +0000 UTC View PostIf Argynvostholt taught me how to use layers and levels more effectively, The Amber Temple taught me how to use the Pattern Shape Tool. Frustrated with the size of the statue in the middle of the main hall making it much harder to su...
2021-05-06 14:06:36 +0000 UTC View PostPart 2 of my split Tsolenka Pass map - the only thing of interest here is the fact that I had to combine rope and two backwards knives in Dungeondraft to make the spears the mounted statues are holding...
2021-05-06 14:00:11 +0000 UTC View PostOnce again, I felt there was a lot of empty space between the regions of most importance in this map, so I split Tsolenka Pass into separate areas - the bridge, and the gate.
2021-05-06 13:58:22 +0000 UTC View PostThis area didn't necessarily require a battle map, but I know a lot of DMs like to add some kind of encounter to this area, and I do hope to do something with it myself - I just haven't figured out what yet...
2021-05-06 13:54:24 +0000 UTC View PostSimilarly to the Ulrich Mansion, I did make some minor changes here - in the module as written, I think the diameter of the stone circle is 100 feet, but I changed that to a more manageable 50 for ease of use. However, you could just rule it that ...
2021-05-06 13:50:21 +0000 UTC View PostBerez is... a lot. Like, 100ft squares on the battle map. It's excessive. Does the Ulrich Mansion need to be 200ft across?
Do the goats need an enclosure with a 100ft diameter? Honestly, I think not.
So, aside from just brea...
This one was kind of fun, just because I had never tried to make a swamp area in Dungeondraft before. In the end, I decided to have multiple versions of the area - an exterior view, an interior view, and a version of the swamp where the Hut is not...
2021-05-06 13:36:11 +0000 UTC View PostI didn't realise how few caves there appear to be in Barovia until I was working on this map - as such, I didn't have a lot of practice with the cave tools in Dungeondraft, but I think it turned out OK. Using the cliff path assets to craft a wolf ...
2021-05-06 13:32:03 +0000 UTC View PostPart two of my separated Yester Hill map is focused on the Gulthias Tree. Dungeondraft provides a surprisingly limited number of weapon and tool assets, so the axe embedded in the tree's trunk was created using the Floor Pattern Shape tool.
2021-05-06 13:25:40 +0000 UTC View Post