It has been a super hectic month for me, honestly - I thought I'd be back into the swing of things by now, but between the move, unpacking, a trip to France (in the name of transparency, my partner and I are going to have to go long-distance for a...
2022-03-26 20:24:17 +0000 UTC
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Hi folks!
Continuing the recent trend of maps to help fill the empty space in Barovia, this week we have a lovely little hovel in the forest. You could either have this serve as the home of one of Curse of Strahd's many NPCs, or invent an e...
2022-03-15 17:55:35 +0000 UTC
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Hi folks!
Another random encounter map this week, to help with all the river crossings in the module that don't actually have battle maps, but which seem like good locations for random encounters.
I was hoping to return to posting ma...
2022-03-09 16:57:03 +0000 UTC
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This week, we have Bildrath's Mercantile. I've heard so many stories of players picking fights with Bildrath (and rightly so - he's not a very nice man), and while a lot of these players back down when his nephew emerges from the stockroom, I imag...
2022-03-01 19:13:14 +0000 UTC
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Even during my first pass at making maps for Curse of Strahd, I felt that reusing the map for the Church of the Morning Lord in Barovia Village didn't make sense for Vallaki. Vallaki has a higher population, and is ruled by a man who will stop at ...
2022-02-22 15:28:03 +0000 UTC
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Hi folks!
Right now I'm working on a map for St Andral's Church.
I've often said that I don't like that the book advises you to reuse the map for the 2022-02-16 14:27:38 +0000 UTC
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Hi folks! The wonderful Pyram King has released a free module for random encounters in Barovia, and it features my Old Svalich Road Campsite map!...
2022-02-14 18:27:10 +0000 UTC
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I've provided versions of this map with and without Rictavio's Wagon, and you can find my tokens for Rictavio's Wagon here, if you'd prefer to include t...
2022-02-12 21:12:33 +0000 UTC
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I'm going to be honest, folks - I am amazed at the growth I've seen in this Patreon since I finished Castle Ravenloft. I just want to thank you all again for signing up - it really does mean an awful lot to me, and it gives me a lot of hope for th...
2022-02-05 15:24:05 +0000 UTC
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This one is simple enough - I just wanted to separate it from Ulrich Mansion due to the size of the pen itself. I had to do maths to figure out the size of the pen, since we're not given its size in the module, only that there are 50 skul...
2022-01-29 19:05:09 +0000 UTC
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This one was a bit of a challenge - I really wanted to try to convey just how overgrown the garden of the Mansion had become in the years since Berez was destroyed. I hope you feel I did it justice!
I'm still working through updating all th...
2022-01-26 18:25:21 +0000 UTC
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Some of you already saw on the Curse of Strahd subreddit a few days ago that u/splashed_potato put together a Castle Ravenloft build for Foundry VTT using my maps, and they were kind enough to provide this build for the community! This features ev...
2022-01-23 22:49:38 +0000 UTC
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Edit: 13/03/22
I already made a separate post about this, but just in case anybody finds this map without being aware of the other post, Pyram King included this map in his 2022-01-23 18:23:26 +0000 UTC
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I can't begin to tell you how liberating it is to work on something that isn't Castle Ravenloft.
I had a lot of fun with this one - I think sometime around the time I mapped
2022-01-16 19:43:21 +0000 UTC
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It's done. It's finally done.
So... many... variants...
Castle Ravenloft's Dungeons and Catacombs concludes my second ever Complete Curse of Strahd Map Pack. I mean, technically it's not 100% complete, but I've done all the combat-re...
2022-01-12 19:36:10 +0000 UTC
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Edit 08/01/2022:
This edit mostly serves to provide WebP files with transparent backgrounds for the upper dungeon, and to remove the stairs from K79 - as these stairs feature an encounter whereby an illusion appears midway u...
2022-01-06 16:14:04 +0000 UTC
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Edit 08/01/2022:
It was pointed out to me on Reddit that I'd misread the height of the roof over Ravenloft's Rooms of Weeping and the guard towers along the parapet! So, I've reuploaded the maps to reflect the correct heigh...
2022-01-01 19:32:00 +0000 UTC
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This floor took a little longer than it could have, largely due to the amount of assets I tried to create for it, and my insistence on mapping the tower in the treasury (I have provided the upper floor and the roof of the treasury as tiles for Fou...
2021-12-27 19:10:21 +0000 UTC
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Update - June 2024:
If you would like to purchase one of my original maps or make a donation as thanks for my free maps but don't want to use Patreon for whatever reason, you can do so through the following link to my Ko-Fi:
...
2021-12-22 16:02:30 +0000 UTC
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The Court of the Count is done!
The files with transparent backgrounds for this one are WebP files, as the PNGs were, as I expected, somewhat unwieldy. If there's serious demand for it, I can provide the PNG files as well, though I suspect ...
2021-12-22 14:20:22 +0000 UTC
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Edit 20/12/2021: The downside of tackling Ravenloft floor by floor is that sometimes I miss a detail because it isn't referred to until later in the notes for the castle. The stairs in the north section of the chapel are made of w...
2021-12-17 18:16:04 +0000 UTC
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I tried to put in as much detail as possible into this one, to the point that I actually had to draw some of the assets you see here myself, and spent a lot of time in Photoshop cobbling together others from various parts of Forgotten Adventures a...
2021-12-11 18:30:46 +0000 UTC
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For the second part of Tsolenka Pass, we have the bridge! Up next, we have The Amber Temple, and then on to Castle Ravenloft. I'll likely release Ravenloft on a floor-by-floor basis, due to the unholy size of the place - after that, aside from sup...
2021-12-03 17:28:03 +0000 UTC
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This one took a little longer than expected, as Forgotten Adventures were just about to release a Vrock token when I was getting close to the finish line. I decided to wait, so I could take the token and use it to represent the petrified Vrocks on...
2021-11-30 19:02:20 +0000 UTC
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Edit 06/02/2022: Thanks to u/The_Ugly_DM on Reddit, who has provided his single-scene Foundry VTT build for this location! You'll need to use the 2021-11-26 16:49:53 +0000 UTC
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Edit 15/06/2022: Updated to standardize formats and style, and made some other minor visual improvements. I'm sorry for how long it's taken me to get back to the process of updating the older maps, folks - the last few months have...
2021-11-20 18:46:11 +0000 UTC
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Edit 02/02/2022:
Updated to standardize formats and style, and made some other minor visual improvements.
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Original Post:
Continuing with my vehicle tokens for Curse of Strahd, I've r...
2021-11-14 21:56:53 +0000 UTC
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For this one, I've made the JPEGs available with and without Ezmerelda's Wagon - if you'd like to use a token instead of having it built into the map, you can find the token for Ezmerelda's Wagon 2021-11-08 19:21:12 +0000 UTC
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This one proved a little trickier than I was expecting - the level of detail I've been pushing for recently caused Dungeondraft to struggle a lot during the process, as each level of this map contains thousands of assets. I also had some trouble w...
2021-11-04 12:44:34 +0000 UTC
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Continuing with the series of vehicle tokens I mentioned previously, this is Rictavio's wagon, with and without Drusilla, Rictavio's horse. I'm not sure what it is about the white background on Patreon, but it always makes these tokens seem much d...
2021-10-29 23:14:04 +0000 UTC
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