About roughly one week from now I should have a new beta out.
In this time I've had a chance to recover from the complete c: drive failure on DEC 28th, so while that was a bit of a setback, there's a few new large buildings in town and there...
2019-02-03 23:34:31 +0000 UTC
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Transformer blew out in town, taking out my entire c: drive File Allocation Table.
THE IMPORTANT STUFF WAS BACKED UP, HOWEVER.
I was able to save some of my work, from the drive itself, some of the large files DID NOT MAKE IT. Ho...
2018-12-29 07:20:17 +0000 UTC
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We've finally hit 100% on what we're aiming for monthly on this project. I want to extend a big thanks to everyone on that, as that will really help when prospecting for assets on this map.
I have purchased (with my own money as of cur...
2018-12-27 02:02:58 +0000 UTC
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Immediate goals: Terrain work - that pink terrain, while okay for a freebie that So-Cal once was before the city grounds were broken (it was merely a road network, with not a sign or building in the entire map, made of mesh road bridges and tun...
2018-12-03 18:32:09 +0000 UTC
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The abandoned mall update is in the works, much of the lot is done, and I am starting the building tonight. It should take a few days to build it. Once it's done and the collision is tested OK I will be shipping out the beta. I am h...
2018-10-11 01:36:53 +0000 UTC
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More behind-the-scenes progress.
Last update was an optimization update, thanks for the feedback from folks that had access, I must say it was a noticeable improvement for mostly everyone. Most machines with an RX 470 or better (GTX 1060 3GB)...
2018-09-26 01:26:42 +0000 UTC
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Slowly, but surely, performance is being improved. That's the current task first and foremost.
Expect updates in alternating content/optimization phases until performance is where it needs to be, or at-least as good as it reasonably can be, b...
2018-09-10 20:49:31 +0000 UTC
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