Environment WIP

This week I was able to on/off work on the environment the AV animation will take place in. I wanted to create something with an interesting ...
2021-07-02 09:47:48 +0000 UTC View Post

This week I was able to on/off work on the environment the AV animation will take place in. I wanted to create something with an interesting ...
2021-07-02 09:47:48 +0000 UTC View Post
In the above gif, it's quite rough but that was a test to see what I'd need to change/do to make that happen. The clipping and stuff obviously...
2021-06-25 08:00:57 +0000 UTC View Post
I've nearly finished his rig- today I tried a solution I was thinking about for the feather hair. Before, it wasn't really sticking to the body like feat...
2021-06-18 06:51:10 +0000 UTC View Post
Finally, I had a chance to make a bit of progress.
2021-06-14 07:32:04 +0000 UTC
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I did do a tiny bit on the rig for this fellow after work tonight. I'm doing a new rig for him as the shoulder area is quite a bit more detai...
2021-06-07 08:04:15 +0000 UTC View PostPart of the scene for my OpenGL final project is a pre-workout container. The project is about recreating a photo in real-time, interactive 3d and one of the objects in my photo was a pre-workout container. The real thing obviously isn't labelled ...
2021-06-07 07:34:56 +0000 UTC View PostI should have done it for this month but like, I didn't realize how much school stuff I'm drowning in right now. It sucks because I was *just* starting to get a bit of momentum going but I just can't keep it up for the next... probably 3 or so wee...
2021-06-03 00:02:45 +0000 UTC View PostI didn't have much time this week to work on anything fun so I didn't finish the character... but I did get a good idea of how the hair should look. I couldn't get quite what I wanted with particles so I used a shrinkwrap constraint on a feather o...
2021-05-30 09:13:29 +0000 UTC View PostStarted the head (and tried some feathers out, but they suck right now >_>)
I mainly wanted to see how I could get this guy lookin in 3d. I took a bit of a different approach this time around- I usually draw a head before modeling one....
2021-05-21 09:25:16 +0000 UTC View PostI thought of way to 1. use the existing, improved character models and 2. do @n@l v0r3 and also do the nip sucking I wanted to do as well (and also a bit of regular old pounding)
2021-05-19 07:53:10 +0000 UTC
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So I seemed to have gotten a lot more patrons recently (thank you very much btw!) but I think I need to kind of like, explain a bit about the long, storied (but not really) history of this account.
Basically I used to mainly do game dev, the...
2021-05-19 04:33:02 +0000 UTC View Post
I was really quite down last week so I've been working on a quick pig model whenever I can to cheer me up. Here's some topology shots:
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2021-05-18 03:22:23 +0000 UTC View PostI'm wondering do my wonderful patrons want to see more like, @nal vore type stuff? Likely with the donks and triceratops babe. Though, maybe not as extreme (like, the whole head can go in at the most, idk)
I'm open to ideas, acts you'd like ...
2021-05-18 02:55:07 +0000 UTC View PostUpdate: moved the image into the post body.

This was a concept sketch thing for the dragon vorgy idea from a bit ago but I forgot to pu...
2021-05-17 08:34:25 +0000 UTC View Post
Haven't been able to do much animation-related things lately due to school, work, just been feeling a bit down in general. My apologies for not saying an...
2021-05-13 06:14:12 +0000 UTC View PostI recently did some stuff on her rig/mesh (also was working on redoing the balls setup and the mesh a bit but that still needs more work to show >_>)
2021-05-05 02:30:56 +0000 UTC
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Here's the nearly done .blend of the improved donkey mode (see the attachments)
A few things to note- I've included a low poly version of the mesh for more responsive viewport posing (made with the decimate modifer). Just disable donk_body i...
2021-04-29 09:01:32 +0000 UTC View Post
I fixed + re-rendered the problem frames and now I've begun improving the donkey characters. (also for the record this animation with the pha...
2021-04-27 08:42:16 +0000 UTC View PostUpdate: put the image in the post body.


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2021-04-27 02:34:18 +0000 UTC View PostUpdate: moved the image into the post body.

So I think the animation can be considered finished at this point and I think that it's rea...
2021-04-23 05:00:25 +0000 UTC View PostI tweaked the physics of the main unicorn cakes to be better all around and it works well (I think??) I tried doing a test render to get an idea of what the final thing will look like, but one of the cheeks decided to... just, go nuts and ruined t...
2021-04-22 10:10:56 +0000 UTC View PostUpdate: moved the image into the post body.

I tested some depth of field to give the image more... depth! I've made the DOF ...
2021-04-21 10:05:03 +0000 UTC View PostUpdate: image moved into post body.

I finished the last of the physics assignments for this semester today and spent the rest of the day...
2021-04-20 09:36:03 +0000 UTC View PostUpdate: moved image into post body.

I tried using soft bodies for jiggling instead of wiggle bones and it's actually not slow as I thoug...
2021-04-19 09:07:58 +0000 UTC View PostI was hoping to get this up earlier, but this is the horse torso/butt with a fairly basic rig (except for the tail hole, that's got some more fancy stuff going on)
This one is a bit different than the rig I'm using in the animation, first it...
2021-04-16 08:13:15 +0000 UTC View Post