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Environment WIP

Environment WIP


This week I was able to on/off work on the environment the AV animation will take place in. I wanted to create something with an interesting ...

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WIP stuff

WIP stuff


In the above gif, it's quite rough but that was a test to see what I'd need to change/do to make that happen. The clipping and stuff obviously...

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Smol boy rig

Smol boy rig


2021-06-24 05:30:18 +0000 UTC View Post

Smol boy rig

Smol boy rig

I've nearly finished his rig- today I tried a solution I was thinking about for the feather hair. Before, it wasn't really sticking to the body like feat...

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Smol scalie boy rig almost done

Smol scalie boy rig almost done


Finally, I had a chance to make a bit of progress.

2021-06-14 07:32:04 +0000 UTC View Post

Rig WIP

Rig WIP


I did do a tiny bit on the rig for this fellow after work tonight. I'm doing a new rig for him as the shoulder area is quite a bit more detai...

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Thing I did for the OpenGL Project

Thing I did for the OpenGL Project

Part of the scene for my OpenGL final project is a pre-workout container. The project is about recreating a photo in real-time, interactive 3d and one of the objects in my photo was a pre-workout container. The real thing obviously isn't labelled ...

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Paused payment for next month

I should have done it for this month but like, I didn't realize how much school stuff I'm drowning in right now. It sucks because I was *just* starting to get a bit of momentum going but I just can't keep it up for the next... probably 3 or so wee...

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Feather hair

Feather hair

I didn't have much time this week to work on anything fun so I didn't finish the character... but I did get a good idea of how the hair should look. I couldn't get quite what I wanted with particles so I used a shrinkwrap constraint on a feather o...

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WIP

WIP


I was going to get the feather hair figured ou...

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Quick obvious donut box joke

Quick obvious donut box joke


2021-05-23 10:36:01 +0000 UTC View Post

Dino guy head WIP

Dino guy head WIP

Started the head (and tried some feathers out, but they suck right now >_>)

I mainly wanted to see how I could get this guy lookin in 3d. I took a bit of a different approach this time around- I usually draw a head before modeling one....

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An idea for next animation

An idea for next animation

I thought of way to 1. use the existing, improved character models and 2. do @n@l v0r3 and also do the nip sucking I wanted to do as well (and also a bit of regular old pounding)

2021-05-19 07:53:10 +0000 UTC View Post

A quick message

So I seemed to have gotten a lot more patrons recently (thank you very much btw!) but I think I need to kind of like, explain a bit about the long, storied (but not really) history of this account.

Basically I used to mainly do game dev, the...

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Pig for fun

Pig for fun


I was really quite down last week so I've been working on a quick pig model whenever I can to cheer me up. Here's some topology shots:

...

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Next animation?

I'm wondering do my wonderful patrons want to see more like, @nal vore type stuff? Likely with the donks and triceratops babe. Though, maybe not as extreme (like, the whole head can go in at the most, idk)

I'm open to ideas, acts you'd like ...

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I forgot to share this one!

I forgot to share this one!

Update: moved the image into the post body.


This was a concept sketch thing for the dragon vorgy idea from a bit ago but I forgot to pu...

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A few things

A few things

Haven't been able to do much animation-related things lately due to school, work, just been feeling a bit down in general. My apologies for not saying an...

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Some stuff

Some stuff

I recently did some stuff on her rig/mesh (also was working on redoing the balls setup and the mesh a bit but that still needs more work to show >_>)

2021-05-05 02:30:56 +0000 UTC View Post

Triceratops girl new features

Triceratops girl new features


2021-05-01 08:05:36 +0000 UTC View Post

Improved donkey model download (wip)

Improved donkey model download (wip)

Here's the nearly done .blend of the improved donkey mode (see the attachments)

A few things to note- I've included a low poly version of the mesh for more responsive viewport posing (made with the decimate modifer). Just disable donk_body i...

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Improved donkey rig

Improved donkey rig

2021-04-29 08:56:27 +0000 UTC View Post

Final render

Final render


I fixed + re-rendered the problem frames and now I've begun improving the donkey characters. (also for the record this animation with the pha...

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(Almost) final renders

(Almost) final renders

Update: put the image in the post body.


...

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Possibly ready for final rendering

Possibly ready for final rendering

Update: moved the image into the post body.


So I think the animation can be considered finished at this point and I think that it's rea...

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Testing (and a "blooper")

I tweaked the physics of the main unicorn cakes to be better all around and it works well (I think??) I tried doing a test render to get an idea of what the final thing will look like, but one of the cheeks decided to... just, go nuts and ruined t...

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Quick update

Quick update

Update: moved the image into the post body.



I tested some depth of field to give the image more... depth! I've made the DOF ...

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Kiss :3

Kiss :3

Update: image moved into post body.


I finished the last of the physics assignments for this semester today and spent the rest of the day...

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Soft bodies~

Soft bodies~

Update: moved image into post body.


I tried using soft bodies for jiggling instead of wiggle bones and it's actually not slow as I thoug...

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Horse butt blend

Horse butt blend

I was hoping to get this up earlier, but this is the horse torso/butt with a fairly basic rig (except for the tail hole, that's got some more fancy stuff going on)

This one is a bit different than the rig I'm using in the animation, first it...

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