Hi Everyone!
We are well into week 3 now so here are the unfiltered hipfiles from week 2. Some of them are more of a mess than others but hopefully you find it useful :)
Think some of them where a bit off brief for the week, &nbs...
2020-07-17 08:14:36 +0000 UTC
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Hi Everyone! This is an announcement and file share rolled into one. If you missed it on the discord I am giving the Houdini houly challenge a go. That's on top of the day job so it's keeping me very busy.
I don't think I will have much time...
2020-07-08 14:02:39 +0000 UTC
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Hi Everyone,
I the final section I wrap things up by going through my lighting setup a little shading and little animation and VEX camera space constraint .I show you how I dealt with setting up lighting for a camera that rotates 360.
...
2020-06-15 20:58:11 +0000 UTC
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Hey everyone!
This one if for everyone who isn't on the discord server. It's a sample setup to show how you can create a geometry erosion effect interacting with FLIP.
There are other ways to do this sort of thing but the benefit of th...
2020-06-11 19:39:39 +0000 UTC
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And here is the hip file.
Enjoy!
Z
2020-06-07 18:14:55 +0000 UTC
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Hi everyone,
In part 3 we use VDB nodes to mesh our fluid and combine the animated dancer and platform to create one single geometry to render.
Enjoy!
Z
2020-06-07 15:48:24 +0000 UTC
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Here is the hip file
2020-05-31 11:01:02 +0000 UTC
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Hi Everyone!
Part 2 of this tutorial covers converting our particle trail emitter from part on into a a emission source for FLIP and setting up the FLIP simulation.
Enjoy!
Z
2020-05-31 10:57:18 +0000 UTC
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And here is the hip file!
2020-05-28 08:03:02 +0000 UTC
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Hi everyone!
Part 1 of this tutorial covers setting up the emission control for the simulation. The part can apply to all sorts of simulations not just FLIP.
Enjoy!
Z
2020-05-28 07:44:54 +0000 UTC
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Hi everyone!
Here is a little promo clip for my latest tutorial.
The tutorial covers setting up a controlled emission, getting it working with FLIP, and meshing the simulation. With a bonus lighting setup for tier wave patrons an...
2020-05-28 07:41:09 +0000 UTC
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Hi everyone, in this tutorial I demonstrate how to use the Retime node to time ramp a FLIP simulation in a smooth fashion with no jitter or stepping in Houdini 18.
Enjoy!
2020-05-08 21:16:53 +0000 UTC
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Here are the HIP files.
Enjoy!
Z
2020-04-20 09:18:40 +0000 UTC
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Hi everyone!
Here is a new video tutorial. Not that long since my last one but I am trying to make up for being a bit quiet the last few months.
In this tutorial I demonstrate how you can create coiling viscous liquid effects using the...
2020-04-20 09:16:52 +0000 UTC
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Hi everyone!
Here is my latest tutorial, it's surface tension again but this time a am trying something different and just explaining what it is and how it works in Houdini.
I will still keep one making my regular more specific tutoria...
2020-04-15 12:07:28 +0000 UTC
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Hi Everyone!
Here is a vex quick tip from the blog. It's about rotating points using quaternions.
Enjoy!
Z
2020-04-04 20:01:32 +0000 UTC
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Hi Everyone!
I created a Discord server called Zybs FX Chat! (more create name suggestions welcome)
I created it so that its easier for patrons to communicate with me. The Patreon page isn't always great for that. Its patro...
2020-03-30 20:58:24 +0000 UTC
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Hi All,
In this tutorial I demonstrate a setup for creating plant simulations using the Finite Element solver but setting the plant up as a solid object. The good thing about this setup is that it works with minimal input requirements ...
2020-01-23 21:35:30 +0000 UTC
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Hi All,
I just posted this over on my website for thos...
2020-01-09 22:16:26 +0000 UTC
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Hi All, happy new year!
I know I have been a little quiet over the festive period but I have lots of big plans for more tutorials this year.
In total last year I recorded 18 video which I think is not bad for my first year doing ...
2020-01-09 22:11:46 +0000 UTC
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And here are the hip files. The tutorial end and the simulation file from the original Vimeo video.
Enjoy!
Z
2019-11-29 22:13:04 +0000 UTC
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Hey all,
As promised here is the tutorial showing how I made the Thank Your patron video clip.
It's a combination of pyro simulation and VDB manipulation to mesh the simulations as geometry.
Hipfiles will follow later today...
2019-11-29 12:46:23 +0000 UTC
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Hi All, in case you missed my twitter post which you probably did because I am not on twitter much and don't expect many people to follow me there. I posted a little thanks you to all of you on there as part of #ThankYourPatrons day.
H...
2019-11-20 15:09:44 +0000 UTC
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Hi All, here is a new quick tip from over on my blog and the hip file is attached as well.
https://zybrand.xyz/quick-tip-rounding-to-decimals&nb...
2019-11-17 12:49:16 +0000 UTC
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Hi All,
Here is a quick tutorial demonstrating how to setup a mutual interaction between a FLIP and rigid body simulation to create effects like objects floating in water.
Enjoy
Z
2019-10-27 21:51:36 +0000 UTC
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Here are the hip files. I am doing this one differently because I don't think I do enough for my higher tier patrons so this hip file has the basic setup. Everything up to the bonus stuff I show after the high res sim.
IT will not apply all ...
2019-09-29 18:13:56 +0000 UTC
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Hi All, since making the Melting Textured Objects tutorial following it up with a tutorial about texturing a simulated mesh seemed unavoidable.
In this tutorial I demonstrate a method for texturing the simulated mesh using a res...
2019-09-29 15:52:48 +0000 UTC
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Hi All,
In this tutorial I demonstrate a simple trick of using flip as a deformer rather that meshing the simulation in order to preserve textures on objects.
It is useful is specific cases where the fluid effect is very vi...
2019-09-09 07:09:26 +0000 UTC
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Hi All,
Here is part 3 of the beer tutorial. In this section I go of the setup for applying the foam setup to the beer glass shot.
Disclaimer - The setup still as some bugs that need ironing out but I still think its worth a look...
2019-09-03 07:06:19 +0000 UTC
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Hi All,
And here are the hip is the hip files. Since it't only a walk through I am only including a single file.
Enjoy!
Z
2019-09-03 01:10:59 +0000 UTC
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