Hey folks,
I just finished another prototype today, that has some under-the-hood changes, some visual changes and most importantly, allows you to interact with points of interests (chests and post for now), as well as fog of war.
What ...
2023-01-16 20:00:03 +0000 UTC
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Hey folks!
I wanted to make a public post about the road map, I finished today.
A disclaimer though: This isn't a set in stone path, things might change over time, as prototypes reveal flaws, require other systems, etc.
it's more t...
2023-01-14 10:32:50 +0000 UTC
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A different game, but still transformation based!
This game will be a roguelike/dungeon crawler game, where you have perma TF instead of perma death!
Also it's supposed to be loosely related to Dungeon Misadventures (the kobold...
2023-01-12 20:00:04 +0000 UTC
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So far, all you can do, is walking. But feel free to walk around and let me know how you like the animations for it.
More coming soon-ish, as soon as I have more working prototypes for other systems!
Just unzip an...
2023-01-12 20:00:03 +0000 UTC
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Another update on Dungeon Misadventures!
Today a bit more on the meat, which is kobold customization, as the title says. There are planned some great ways to customize your kobolds.
Or rather, how your kobolds might look, as the differ...
2023-01-08 22:43:59 +0000 UTC
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So, the tier updates are done.
Most notably, I removed the itch integration completely. It was never used and never really worked either.
Also, I fixed the discord integration, so people should be added automatically again and assigned t...
2023-01-05 12:37:32 +0000 UTC
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Well, a bit of an all around update post here now.
More or less, after thinking more, and a rather one sided poll, I decided to go with the subscription approach.
I'm switching over, as soon as other things are done.
The other thing...
2023-01-03 17:47:09 +0000 UTC
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So, Patreon has this option for some time now and bothering me to use it.
Problem: Once I switch to it, it's permanent. So I can't go back to how it is currently.
The current option has some benefits, but also some drawbacks...
2023-01-02 09:21:01 +0000 UTC
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With the recent discovery that connected apps not working proper and also realizing that some benefits being a bit outdated, I'm going to change tier benefits soon.
I'm honestly not sure exactly how things will change, yet, but wanted to giv...
2023-01-02 09:11:16 +0000 UTC
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So, I'm having one for ages now and somehow auto-adding broke, so I tried to reconnect Discord here, which. apparently, removed all app connections and no means to redo them. Wheeeeee....
Anyway, if you like to join, here is the j...
2023-01-02 08:56:08 +0000 UTC
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Hey folks,
over the past few days, I was sketching a few designs, here and there, and I plan on updating you on those now.
There will be an update every week (at least that's the plan) throughout January and maybe February, ...
2022-12-31 20:00:04 +0000 UTC
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Hello everyone,
I decided to make a bit of a mockup for a game I'm planning.
The base concept is rather simple. It's a survival game, where you manage kobolds (as a dragon) and try to increase your hoard.
Though ma...
2022-12-21 20:05:27 +0000 UTC
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Hey folks!
Just a heads up, that I changed my currency to Euro (from USD). This change is long overdue, but also allows me to work better with my finances.
For old patrons, nothing should change, but make sure to ...
2022-05-19 11:29:37 +0000 UTC
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Hey folks!
Got a new game released, with the title of "Mx. Little Moo" (https://maxine-red.itch.io/mx-little-moo)
You can claim a copy of it,...
2022-02-14 16:32:08 +0000 UTC
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hey folks,
well, didn't make it to 11:11, but you know.
New release from me though. Story mode is finished! So the game is more or less complete.
What is coming now is:
- more content (few more maps)
- missing ...
2021-11-11 12:54:46 +0000 UTC
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Hey folks!
I decided to make a small change to the Cowpoke tier!
This means, your character can be part of games, where it is applicable!
What does that mean? When I make an arcade game, and feel a character select fits, I make s...
2021-11-10 12:04:17 +0000 UTC
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hey all,
new demo is ready, version 0.2.0
To be fully honest, I have lost track of what changed, as there are many small changes, but here is a list of the major changes!
- Removed entries for "achievements" and "discoveries" (l...
2021-10-31 11:39:30 +0000 UTC
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Hello folks,
today is another day for me to release a public demo!
There are a lot of additions here. Some other things got changed or removed.
Some additional info, before I go into further detail. This will be the last public d...
2021-10-13 12:08:56 +0000 UTC
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Hey folks,
got a new update and a Linux build!
Quite a few things got added. The graphics got a bit overhauled and the win/lose mechanics got a bit expanded.
A bit of a feature list
+ lives work now. You have 4 total, with ...
2021-09-30 16:00:10 +0000 UTC
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Hey folks.
The public built is also available.
Some changes since the last version:
- Enemies spawn in now
- You can reload maps with R
- You can win a map, by collecting all pebbles
- You can lose by being hit by enemies twic...
2021-09-23 12:53:52 +0000 UTC
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Hello folks.
New update with a bit of stuff.
I added in enemies, so you have win and lose conditions now!
Lose condition, is being hit by an enemy twice.
Win is collecting all progression items (pebbles)
Enemies spawn in ra...
2021-09-23 12:48:52 +0000 UTC
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Hey folks!
I decided to make a public post with a version that is limited.
You can only move (WASD or arrow keys) or change frame rate (1 through 6)
Win or lose conditions aren't set yet and there are no enemies. ...
2021-09-20 15:24:27 +0000 UTC
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Hey folks!
A bit of time went by and I worked on more features of this game.
It's actually somewhat playable now. No enemies or win/lose conditions yet though. But you can move around!
Controls are as follows:
Movement W...
2021-09-20 15:21:00 +0000 UTC
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Hello folks,
did a bit of work today and thought I want to share the results. It's not much, nothing really "playable", but it is something.
A map generator for a new game. The working title is "Moo Pacman" so far.
I'm e...
2021-09-17 14:55:20 +0000 UTC
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Hey folks,
I talked about it on Twitter yesterday. So here it is. It's an older concept named "Mooventure: Dungeons of snacks". It never gone too far, but I want to pick it up again.
This demo let's you explore different du...
2021-09-13 09:03:07 +0000 UTC
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Heya,
I just wanted to let everyone know that I added stuff to the 3/5 dollar tiers. Now you also get playable demos of games I am working on (once they are at that stage).
Just to add a little more.
2021-09-03 14:19:37 +0000 UTC
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Hey folks,
well, it's not entirely new, but still!
I'm reworking Self.destroy() into a better game and got the ground work done.
The new version will be a rogue-like twin-stick shooter. Though with a few twists to itse...
2020-11-21 15:39:55 +0000 UTC
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Hey folks,
not sure how much you gathered already, but some patrons will have sales tax added to their pledges from July 1st on.
I don't know who will be affected, and it's pretty opaque from Patreon on what will ...
2020-06-19 05:51:55 +0000 UTC
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Hey folks,
After some long silence, some good news!
I finished another game. Another game like Self.explore(), but darker in nature.
A little more story is also there, and a boss fight!
All patrons, wh...
2020-04-02 17:50:42 +0000 UTC
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Just a general thank you for my supporters here.
I know I'm not the best with updates or putting out stuff and I really appreciate your support!
It helps my mental health and is a little extra, I can really use.
2020-01-04 12:54:07 +0000 UTC
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