EDIT | November 15th, 2018, 12:53PM PDT
First thing I addressed was the mouth, as that was the biggest point of contention for most people. I pushed the upper lips down to hide more of the teeth, adjusted the size of the lips, and adjusted th...
2018-11-15 07:04:22 +0000 UTC
View Post
Been working on this for the past few days. I've never really done much of anything with wings before. I've animated with wings once before, and only once, but I never rigged or studied wing anatomy too much. I've been kind...
2018-10-27 12:44:33 +0000 UTC
View Post
I haven't animated Coloratura in one of these one off animations in a while. I wanted to challenge myself a bit with something I haven't been doing a lot lately, which is walking, with the walk getting interrupted by other actions, and just overall w...
2018-10-19 02:20:20 +0000 UTC
View Post

I'm surprised I didn't think to publish something like this earlier. Something where I throw a ton of different expression types at my model's facial rig to see...
2018-10-12 20:28:36 +0000 UTC
View Post
Finally getting back into the swing of things. It's been an incredibly long time since the last time I showed progress on this set. You can find the previous version here for comparison:
2018-10-09 23:13:40 +0000 UTC
View Post
It's sure been a long while since I've done any animations with lip syncing. And this is the first time I'm doing any kind of lip syncing with the new overhauled rig!
So, yeah. Just to show some of the hidden benefits of the new reworked rig that y...
2018-10-05 21:45:09 +0000 UTC
View Post
Available on the Redbubble shop!:
https://www.redbubble.com/people/djthed/works/34215552-laying-coloratura
--
Huge shoutouts t...
2018-09-29 09:17:40 +0000 UTC
View Post
Yes, yes it has.
Admittedly, I have been procrastinating a bit when converting Coloratura into the up to date rig, mostly because I'd have to remodel her eyelashes again and fit that into the rig, which would've been obnoxious, but it's ...
2018-09-26 22:53:53 +0000 UTC
View Post
While most of my work lately has revolved around MLP, I was more originally interested in 3D Pokemon way before I got into MLP. There is a reason my Profile Picture is still the Leafeon render I made for myself about 3 years ago as of writing this de...
2018-09-08 06:05:39 +0000 UTC
View Post
This is in collaboration with another MLP artist, TheDiscorded! Obviously, a 2D artist collabing with a 3D artist isn't too usual around here, so here's how it went:
I asked TheDiscorded to create a few sketches with poses of one of the charac...
2018-08-24 01:06:48 +0000 UTC
View Post
Haven't done one of these in a while. And I haven't used Pear Butter in like a year. Spent some time this weak porting over the up to date rig over to her, as well as updating her mane and tail with layered hair meshes. In that time I also d...
2018-07-27 00:30:45 +0000 UTC
View Post
This render came about when I was just testing some poses. I thought the smile was cute and thought I'd publish this. Nothing else too substantial to note.
2018-07-23 01:49:16 +0000 UTC
View Post
Wanted to do another Applejack render for a few reasons. The last one I did, the "Serious Applejack" one, had a few problems. The expression wasn't completely clear or easy to read, and the pose overall wasn't all that appealing. I also wanted to mix...
2018-06-23 05:07:27 +0000 UTC
View Post
Boy, sorry for taking so long on this one. I had most of the animation done for a few weeks, but ran into some oddities with the rig around the front legs that I couldn't find a solution for some time. Seems to be all good now though.
The grass has...
2018-06-19 05:57:47 +0000 UTC
View Post
Finally able to get the rig changes that I've been working on for the past few months applied to my other models! Not only that, but I also decided during this transition that I completely redo the topology of the body. The main reason of redoing it ...
2018-04-28 20:03:03 +0000 UTC
View Post
It's been a long time coming, but I'm glad to announce that I am finally considering the facial rig revision phase of mine is now over. It has lasted since around November of last year. The effects were obvious; I have only been posting Pinkie ...
2018-04-06 01:16:33 +0000 UTC
View Post
The eyebrows are finally done aaaaaaaaaaaaah (or at least done enough to be usable). I've tried tons of different methods to get them to work the way I want them to and I finally figured out a way to rig them in a way that works well for me. I didn't...
2018-04-02 21:43:09 +0000 UTC
View Post
This is a long time coming, and I should've done this sooner. Much sooner.
So in summary, I was having a lot of trouble getting the eyebrows to cooperate when they needed to move down towards the eyelids. But the fact that the two independent r...
2018-02-16 22:37:56 +0000 UTC
View Post
First ever render of a pony that's actually not standing up. It's actually been a struggle trying to get my models to sit without the mesh looking weird and whatnot. How does it look?
Also let me know of what you guys think of the facial expression...
2018-01-14 10:25:35 +0000 UTC
View Post
Finally, the rig can actually make faces like this with properly placed creases and such to show that the face is real. So yes, the purpose of this render is once again to push the new rigging as far as I can. And I also have never publicly ...
2017-12-28 09:14:12 +0000 UTC
View Post
I'm floored by how quickly I was able to get upgraded hardware for my main PC. I predicted that it would've been many, many months from now a month ago. But I've been getting so much support lately on Patreon and Paypal for the animations I create on...
2017-12-23 10:48:32 +0000 UTC
View Post
Drawing a blank on names again. Maybe I should start making polls or something on what I should name these renders... Uhm... Anyway...
I've been hard at work implementing changes to how the face reacts the certain types of expressions based o...
2017-12-21 07:00:29 +0000 UTC
View Post
It's been a while! I've been stressing over the quality of my model for a few weeks now, and it kind of got in the way of my releasing things to you guys. Thankfully I got tips from a veteran artist from the fandom and I managed to fix the issues I w...
2017-12-12 14:35:31 +0000 UTC
View Post
Been doing some heavy re-working on the mouth rigging for the past few weeks. Lots of experimentation going on here. Let me know if anything about the mouth in particular looks a bit off.
Also no I don't plan on actually animating the so...
2017-11-14 22:22:11 +0000 UTC
View Post
Before this went public I decided to try to improve the clouds a bit more as I wasn't entirely happy with it. In fact, if you want to see how this evolved, here are some early WIPs that slowly progress to what I have now:
Version 1: 2017-11-10 08:16:21 +0000 UTC
View Post
Title means two things. I'm currently playing with clouds in Blender by filling meshes with volumetrics and such. But it also means Pinkie's also playing with the Clouds... Or I guess IN the clouds. Close enough.
Might as well try to get u...
2017-11-08 12:28:50 +0000 UTC
View Post
Finally figured out what I wanted to do with the rewards... Well, at least somewhat. I've added 3 more tiers in addition to the $1 tier for early access.
Tier 2 - allows for Discord Server Access. Directly chat with me...
2017-10-31 04:20:16 +0000 UTC
View Post
I've finally settled on the parts I want to save up for upgrading my PC. The most limiting factor for my build is my processor. I'm currently running an AMD FX-8350. It's aged somewhat poorly and doesn't fit my needs very well. It doesn't run Blender...
2017-10-28 06:22:04 +0000 UTC
View Post
Spent maybe about 3 hours animating a perfect loop animation for the base pose. Wanted to keep Pinkie moving and active, make it feel like she can't sit still with any part of her body at any time. Only thing I feel like changing is slowing down the ...
2017-10-27 10:32:06 +0000 UTC
View Post