Traditionally, a visual novel is released, and that's it. Unless a player gives a review, there's little feedback as to what happens after that. The creator might be interested in knowing how many players play the game, how many make it through th...
2018-10-31 22:32:43 +0000 UTC
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I'm happy to announce Ren'Py 7.1.1. This is a bug release for Ren'Py 7.1, which improves the new android support and fixes a number of other issues.
Some of the more important bugfixes include:
- A change to the History screen to fix prob...
2018-10-11 01:37:26 +0000 UTC
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Recent versions of Android (Android 8 and later) have changed the way that icons work, and the newest versions of Ren'Py have changed with it, to allow you to give your games proper Android icons. 2018-10-01 00:05:57 +0000 UTC
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I'm happy to announce Ren'Py 7.1.0. This release fixes issues with Ren'Py 7.0.0, and also includes a few new features:
- Android support has been rewritten to use the modern gradle-based build system. This allows Android apps created using ...
2018-09-11 02:39:21 +0000 UTC
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This month's article is about the Visual Novel Reading Room I was lucky enough to be a part of at Animefest 2018 in Dallas, Texas. It covers some of the issues we had with ...
2018-08-31 00:23:45 +0000 UTC
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Since right now I'm working on porting Ren'Py to the latest versions of Android, this month's article is a couple of small Python snippets that I've come up with i...
2018-07-31 00:14:36 +0000 UTC
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I was asked the other day how to make a Ren'Py game that saves on quit, and then automatically loads the save when the game restarts. Since it's a good question, I decided to write an article on it; when I realized the article would be full of hacks,...
2018-06-30 04:00:06 +0000 UTC
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I'm happy to announce the release of Ren'Py 7, the result of over a decade of development since Ren'Py 6 was released. Compared to that release, Ren'Py 7 adds many features uses have long since come to consider core parts of the engine, such as ATL, ...
2018-06-02 03:43:53 +0000 UTC
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May's article, on how Ren'Py selects images to show, has been posted. Now that layered images are a thing (at least in the prereleases), I'd expect more complex c...
2018-05-31 02:57:32 +0000 UTC
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Perhaps the biggest new feature of Ren'Py 7 is the new layered image system, which lets you build a sprite up from multiple layered of images, as you might export from a pain program. This is something many of you have been doing already, so
2018-05-01 02:31:27 +0000 UTC
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Over the past few weeks I've updated the desk in my office, where I work on Ren'Py and everything else I do. Since my generous Patreon supporters helped to provide this, I thought I'd give everyone a tour. I apologize if the image is a bit shaky - I ...
2018-04-21 13:21:16 +0000 UTC
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I've released Ren'Py 6.99.14.3, which fixes a few regressions introduced in 6.99.14.2, most notably one in screens that could cause problems by failing to propagate data through screen updates. (This could cause transforms to repeat, as well as other...
2018-04-06 03:45:40 +0000 UTC
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This month's article once again comes from a request I had from a user on the Ren'Py discord, whi...
2018-03-30 19:38:03 +0000 UTC
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I've released Ren'Py 6.99.14.2, a release that adds support for the Atom text editor to Ren'Py. Atom is a modern and approachable editor with support for a number of features, like code folding.
To try Atom, please go to the Ren'Py preferences, and...
2018-03-28 02:44:31 +0000 UTC
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This month’s article talks about framerate glitches in Ren’Py - what they are, what causes them, and most importantly, some ways in which you can make sure...
2018-02-28 02:05:04 +0000 UTC
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I've released Ren'Py 6.99.14.1, a release focused on improving Ren'Py performance (both perceived and actual) by improving image prediction. This is done in a number of ways, such as reducing unnecessary locking, reducing memory usage by reducing dup...
2018-02-05 03:47:31 +0000 UTC
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A while ago, I had a question about the best way to display title screens in a game. This is something that has changed over the life of Ren’Py, so I thought I’d provide an answer on what I think the current best practice should be. That's
2018-01-29 04:53:24 +0000 UTC
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So, remember how 6.99.13 was supposed to be the last release before Ren'Py 7? Well, a funny thing happened - after a very productive month or two, we have Ren'Py 6.99.14 with many improvements.
As an important note, the first time you open a game i...
2018-01-14 20:12:20 +0000 UTC
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A long-awaited feature that’s been added back into Ren’Py 6.99.14 is the ability to show multiple blocks of dialogue to the player at the same time. This feature was present in early versions of Ren’Py, but had to be removed to make way for the...
2017-12-30 02:32:47 +0000 UTC
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One of the nice things about having so many generous people sponsoring Ren'Py is that I get to commission artwork for the postcard every month from artists in the visual novel community. This postcard went out to sponsors in November, but today seems...
2017-12-24 22:02:30 +0000 UTC
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How will you let the players of your game know about your next project? The one you haven't thought of yet?
Or when your game is updated, how will you let them know they should click the update button?
2017-11-30 23:47:11 +0000 UTC
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It's been awhile since I updated the Patreon, since I've been busy with 6.99.13's release. But now that Ren'Py is in a really good place, I've had time to write a new...
2017-10-31 02:10:15 +0000 UTC
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I'm happy to announce Ren'Py 6.99.13, the last in a series of releases that will culminate in Ren'Py 7. This release improves Ren'Py for creators of all experience levels. ...
2017-10-29 17:56:51 +0000 UTC
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How does this picture differ from the normal Ren'Py preferences screen? If you're very observant (or you guessed based on the title), you noticed that the navigation is on the right side of the screen. In our 2017-09-28 00:33:20 +0000 UTC
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Our next article is up! For the past week or so, I've been working on improving the support for hyperlinks in Ren'Py. It's gone from something that was really only useful for...
2017-08-26 21:27:20 +0000 UTC
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Our next tutorial is up! This one is based on a question I was asked on Twitter, about how to make in-game menu choices appear in a random order. The answer takes us ...
2017-08-01 02:22:45 +0000 UTC
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The next article is available for you to read. This one is an extended version of the Character Object section of the new Ren'Py tutorial. By breaking it o...
2017-07-09 05:22:20 +0000 UTC
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While I work to finish up the new version of the Ren'Py tutorial, I thought I'd post a preview of the postcard we're going to send out to July's $10+ sponsors. The second card's art was done by 2017-06-28 02:43:49 +0000 UTC
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Just wanted to share a quick screenshot of Ren'Py running on a Raspberry Pi. I took a couple days off from working on Ren'Py 7 to port Ren'Py to the Raspberry Pi 3. While it's not perfect yet, it's working, and even takes advantage of the Raspberry P...
2017-06-23 03:37:44 +0000 UTC
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Just a quick mid-month update. The renpy.org website has been update with the list of sponsors, and the postcards are being printed and mailed out.
On the Ren'Py side of things, I'...
2017-06-15 22:25:07 +0000 UTC
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