FPGAgen with HiFi PCM (MiST)
I have compiled a version of the Megadrive core for MiST with HiFi PCM interpolation of samples. You have to enable it on the OSD menu (F12). Have fun!
(file attached)
2019-04-11 19:01:54 +0000 UTC View Post
I have compiled a version of the Megadrive core for MiST with HiFi PCM interpolation of samples. You have to enable it on the OSD menu (F12). Have fun!
(file attached)
2019-04-11 19:01:54 +0000 UTC View PostFollowing on the previous topic about linear interpolation. I have improved it on the Megadrive sound chip core JT12. This core already made a x2 interpolation by defau...
2019-04-11 11:08:25 +0000 UTC View PostOne thing present in the real YM2610 and missing in emulators (as far as I know) is linear interpolation of samples. This is important because YM2610 had a variable sample rate channel which was used sometimes to ...
2019-04-08 08:01:01 +0000 UTC View Post(español abajo, 日本語は下記)
I have spent the last 10 days or so with NeoGeo sound: YM2610. Progress is good with the following features already present: FM sound, PSG sound, ADPCM-B...
2019-04-01 21:03:06 +0000 UTC View Post(español abajo)
I needed a break from full system cores. So I finally started adding YM2610 (NeoGeo) capabilities to my OPN FM core JT12 (used in the
Scralings, one of the director patrons, asked me to look at 1982 Nintendo's Popeye arcade. It looked like an easy game to port. So I accepted... only to find out that this game has the oddest graphics system.
The character layer is pretty mu...
2019-03-21 11:06:54 +0000 UTC View PostWhen you have to store the image for a sprite, you usually want to save memory space. If possible too, you want to make your sprite driver software simple too. Arcades like Ghosts'n Goblins or Contra (Gryzor) achieves this by having two bits assoc...
2019-03-19 10:00:01 +0000 UTC View Post(español abajo)
When I went shopping for boards last Saturday, the seller had my children play a pandora box. My eldest kid found 1943 and played it. He has been...
2019-03-12 10:01:00 +0000 UTC View PostI have updated the MiSTer repository with the new optiosn for Ghosts'n Goblins:
-Pause screen with patron credits (P key in MiST, F4 in MiSTer)
-Fixed top two lines of the screen (sprites were missing in those lines)
-Added R...
2019-03-10 22:06:20 +0000 UTC View Post(español abajo)
Thanks to your support I visited a sellert today and bought new games to translate to FPGA. I am really excited about these titles. All the PCB's worked but Rastan Saga had no sprites on screen and Nemesis (Gradius...
Please find attached the MiST core for 1943 (beta)
2019-03-05 21:55:42 +0000 UTC View PostHere it is, resurrected from the PCB era, the 1943 arcade from CAPCOM....
2019-03-05 21:53:54 +0000 UTC View PostAs I am brushing up 1943 for release, and as 1943 and Ghosts'n Goblins share pretty much the same sprite engine, I found an old bug. In the current core of GnG sprites are not drawn for the first two lines of the screen. This was ...
2019-03-02 19:39:48 +0000 UTC View Post1943 core will feature rom load directly from the OSD menu. There are several versions of the game and it was worth doing it.
Bruno Silva prepared the ROM files for all different sets and saved me a ton of time. Thanks a lot!
On the s...
2019-02-28 07:05:10 +0000 UTC View PostFurrtek's amazing job on the NeoGeo is quickly getting to the point where we need sound on it. One of my Yamaha cores, the 2019-02-25 15:24:57 +0000 UTC View Post
(español abajo)
I have finished analyzing 1943 schematics and I have started writting the new core. This game looks much more advanced than 1942 but if you were to check only the CPUs it is the same: two Z80 CPUs. However, there are things ...
2019-02-21 12:00:14 +0000 UTC View PostAfter a horrible week trying to fix one bug, I finally make the 1942 core public. The MiST binaries are attached to this post. MiSTer binaries are in Sorleig's repository and you should be able to get updates following the standard MiSTer procedur...
2019-02-19 17:55:59 +0000 UTC View PostThis is being a slow week. I have been working to prepare the public release of 1942 and Ghosts'n Goblins cores. Most of this work is towards increasing reliability, and uniformity between the two cores and between the MiST, MiSTe...
2019-02-14 12:30:58 +0000 UTC View Post(español abajo)
I am re-factoring the GnG & 1942 cores to share as much code as possible. This helps add new features to all cores easily. As part of this effort, the Ghosts'n Goblins core now supports keyboard on MiST. The imag...
2019-02-09 20:11:19 +0000 UTC View PostLos compañeros de AmigaWave, y en especial Carlos, le han dedicado una buena parte de su último programa a MiSTer y al core de 1942 para MiST. Es un repaso muy interesante para todos los nuevos a MiSTer. Os dejo el enlace al vídeo justo donde e...
2019-02-07 10:47:18 +0000 UTC View PostSmokeMonster made a special for the beta release yesterday. Very interesting show going through computer ports of the arcade too. I love the way SmokeMonster captures the...
2019-02-07 10:31:16 +0000 UTC View PostIt is finally here! Find the 1942 core attached to this post. Right now, as this post comes up Smoke Monster is showing this core on ...
2019-02-07 02:01:01 +0000 UTC View PostIt is finally running in MiSTer. I got some help from Sorgelig to get it working while I was waiting for the cable I needed. I will release the beta tomorrow for $3+ Patrons. There are a couple of things I need to fix before the public release. Ba...
2019-02-05 16:34:52 +0000 UTC View PostFind attached to this post the MiST core and the needed ROM.
I wanted to do a combined release with the MiSTer version yesterday but it has proven impossible for a large number of technical reasons. So please give me a couple of ...
2019-02-03 10:04:11 +0000 UTC View PostIt will help me to know which platforms are popular.
2019-02-02 11:00:04 +0000 UTC View PostI finished all the pieces and now the game works in MiST. Jeez, it's so much to play. It feels easier than in the emulator and more engaging. I will work in the MiSTer/ZX-UNO conversions now.
The audio of this post has been captured di...
2019-01-31 23:13:05 +0000 UTC View Post(español abajo)
It's almost there! After struggling with a sprites issue I concluded that the schematics available for 1942 must belong to a different CAPCOM game. Most of it seems to match but sprite addressing is different. The schema...
(español abajo)
Thank you all for showing so much interest during this first week. It has motivated me a lot. Maybe too much!
We are starting to be a community where we can push to get more of these games faithfully convert to modern ...
2019-01-28 11:48:24 +0000 UTC View PostI bought a mister last weekend. I only had a MiST and a ZX-UNO before. But as many people use this platform too and it has many great quality cores I decided to join in.
And well, 2019-01-25 13:28:30 +0000 UTC View Post