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oskarpotocki

oskarpotocki

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[DEVBLOG#16] Kitchen props

With a Medieval mod scheduled for release today, I also finished some kitchen props for the prop and decor module of the Furniture Expanded.


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[DEVBLOG#15] Props and Decorations pt.1

Hello and welcome everyone.


The development of a medieval faction nears it's end, hence I started work on a little side project for now. Va...

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[RELEASE] Vanilla Animals Expanded - Extreme Desert

[RELEASE] Vanilla Animals Expanded - Extreme Desert

Creating an animal pack for the extreme desert was tricky - I didn’t want to take away from the challenge this biome provides - the animals that reside here are supposed to be tough, scarce and difficult to kill. This mod adds 2 new venomous ani...

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[RELEASE] Vanilla Animals Expanded - Desert

[RELEASE] Vanilla Animals Expanded - Desert

No animal mod, or in this instance, mod series, can be complete without Lions. This mod, albeit being smaller to not overpopulate the desolate deserts of the planet, contains some of the most popular and requested - and dangerous - animals that ca...

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[DEVBLOG#14] Meet Empress Evil

Hello everyone and welcome to another development diary. Today we will have a glimpse at what's to come down the road, maybe not this month or the next, but in the foreseeable future.

A next faction we will be expanding on is Insectoids. No...

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[DEVBLOG#13] Meet Maynard Medieval

Thanks to a little brainstorming session on our mod development discord we have decided to add a new story teller to be the face of the Medieval faction mod - this is shaping up to be more of a mini expansion ;)

2019-08-27 08:40:04 +0000 UTC View Post

[DEVBLOG#12] Medieval faction mod preview

Not going to say anything, just uploading description artworks for a new upcoming mod.

2019-08-25 21:43:31 +0000 UTC View Post

[RELEASE] Vanilla Furniture Expanded - Security

[RELEASE] Vanilla Furniture Expanded - Security

Vanilla Furniture Expanded - Security module is a result of hours upon hours of hard work. It has been a long time since we began working on this mod, and with a team of brilliant programmers, I am not honored to present to you a Vanilla Expanded ...

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[SURVEY] Extinct animals?

Rimworld already has Megasloth, which is based on an extinct real life animal called Megatherium. Lore-wise, it has been brought back from extinction.

This gave me an idea of a new mod, Animals Expanded - Extinct animals. Ideally, I'd like t...

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[DEVBLOG#11] Artworks for the Insectoid faction

Our modding discord has been in turmoil for the last couple of days, where everyone had their chance to throw ideas into a new, up and coming mod we are creating. An extension to the Vanilla Factions Expanded - this time focusing on Insectoid fact...

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Upcoming releases

Two mods are up and coming, so keep an eye out.

Here is a sneak preview of each of them. Become a patron to gain access to mod description preview before each of them is released!

2019-08-21 17:11:53 +0000 UTC View Post

[DEVBLOG#10] Medieval faction preview!

We are approaching a release date for the medieval faction, which unfortunately needs to wait a couple more days for the beta testing to finish. Plasteel tier subscribers should have already received the mod and are working hard to make sure the f...

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[DEVBLOG#09] Infested ship parts

With a Vanilla Faction Expanded - Medieval wrapping up, we have began brainstorming session for the next faction - the insectoids.

As part of this faction mod we will add several new world events, one of which will be an infested ship crash...

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[SURVEY] Which Animal mod should I release next?

I've got a couple of animal mods ready to go, but I am not sure which one of these the community would like to see released next. Please vote down below.

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[RELEASE] Vanilla Animals Expanded — Arid Shrubland

[RELEASE] Vanilla Animals Expanded — Arid Shrubland

 A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodiles can never hunt you around the river bank, hippopotami can’t ri...

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[DEVBLOG#08] Sneak peak - Arid Shrubland

Hey everyone and welcome to today's very brief devblog.

Whilst the team is hard at work on the security add-on and Medieval faction expanded, I had some time to begin the buildup to the release of the Animal Expanded - Arid Shrubland biome....

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[RELEASE] Vanilla Furniture Expanded - Spacer Module

[RELEASE] Vanilla Furniture Expanded - Spacer Module

Vanilla Furniture Expanded - Spacer module adds several new pieces of furniture to allow players to witness better technological progress in regards to comfort and utility furniture. Repair shelves, Biolab sunlamps and reinforced walls will spice ...

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[DEVBLOG#07] Arctic animals

As part of my continuous work I am trying to expand on animals of every single biome.

Now, arctic biomes, I gotta admit, are a bit tricky. Yes, I could overpopulate them, but I don't really see the point. Sea Ice biome, for example, will no...

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[DEVBLOG#06] Map generation for VFE

Vanilla Factions Expanded is coming along nicely and we expect to have a playable prototype very soon.

One of the biggest features introduced by this faction mod is map generation. When attacking a castle that belongs to the kingdom, you ca...

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[DEVBLOG#05] New medieval faction armor

We have been working tirelessly to create a new, vanilla friendly medieval faction since it's the only era not really expanded on by rimworld. You got tribals, you got outlanders and space pirates, but where's the love for the kings and knights? View Post

[DEVBLOG#04] Peek into VFE: Security

We have been hard at work at creating a new vanilla furniture expanded add-on. This time, we're focusing on security, element that is heavily missing from neolithic, medieval and spacer colonies due to majority of security being available in the i...

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[DEVBLOG#03] Grapes

Me and the team have been hard at work on a mod I don't really want to disclose now. Part of it is adding grapes which can be used to create ageing wine - which becomes more and more valuable the longer it's in the barrel.
These are the graphic...

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[DEVBLOG#02] Working on the Spacer furniture module


Throughout the last couple of days I've been hard at work on graphics for the spacer module. Majority of them are already done, and it's just ...

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[DEVBLOG#01] New tropical animals

I have recently been hard at work on several animal modules. It's actually quite relaxing to draw them, and it's easy to lose track of time and just spen...

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[RELEASE] Vanilla Animals Expanded - Cats and Dogs

[RELEASE] Vanilla Animals Expanded - Cats and Dogs

It always baffled me, and probably most of you, that some domestic animals (dogs, I’m looking at you!) are actually categorised into several breeds, each with somewhat unique attributes, and yet cats are all brought together into a “cat”. I ...

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[RELEASE] Vanilla Armour Expanded

[RELEASE] Vanilla Armour Expanded

 We can all agree that in vanilla game, the peak of technological progress is a set of power armor. The way to get there? Through Flak pants, jacket...

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[RELEASE] Vanilla Apparel Expanded

[RELEASE] Vanilla Apparel Expanded

 After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interestin...

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[RELEASE] Vanilla Weapons Expanded

[RELEASE] Vanilla Weapons Expanded


In my eyes, RimWorld weapon system was always in dire need of expanding. With weapons lacking in all eras (no axes for tribal warriors, no mus...

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[RELEASE] Vanilla Furniture Expanded - Medical Module

[RELEASE] Vanilla Furniture Expanded - Medical Module

 This module is a part of Vanilla Furniture Expanded which can be downloaded below.


Vanilla Furniture Expanded - Medical module adds several new pieces of furniture to allow play...

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[RELEASE] Vanilla Furniture Expanded

[RELEASE] Vanilla Furniture Expanded

 I have always found vanilla furniture to be lacking in depth and quantity. After researching Complex Furniture, the research tree for furniture pre...

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