After a difficult month, I’m finally back at full capacity. My workflow has stabilized and progress is happening! Voice chats are no longer a thing during streams, so they’re a lot more focused now. If you’re interested in seeing how I work,...
2021-11-24 06:37:15 +0000 UTC
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Okay, so I've hired some help to write these posts, cause I'm terrible at keeping up with them. This should help me get them out weekly, instead of putting them off cause they take too long.
Starting with personal stuff:
2021-10-29 06:13:54 +0000 UTC
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So this last week had a lot of IRL stress, which made work screech to a halt for a bit. I tried powering through but realized pretty fast that I’d just burn out and slow things down more. Instead, I’ve been putting in the amount of work I can ...
2021-10-10 00:47:49 +0000 UTC
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It turns out, the Entity Component System pattern clears a path to finishing this update once and for all. This post is pretty technical, but I think it should be readable for non-programmers. I kept the technobabble to a minimum this time.
...
2021-09-25 05:45:14 +0000 UTC
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If you’re interested in seeing early animation rigging on Project Maple, or watching me descend into a pit of madness with SHF3, check out the VODs of the last two streams! (...
2021-09-15 07:51:35 +0000 UTC
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Project Maple has been quietly progressing! See more pics on P...
2021-08-30 21:10:21 +0000 UTC
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Okay, this post is late. I'm sorry about that! This first bit is somewhat personal, so feel free to skip ahead to the game stuff. I just want to be open about what’s going on and why. Don’t panic though, everything’s still being worked o...
2021-08-30 20:08:51 +0000 UTC
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Hoooo boy. This time it's alllll code.
What's being worked on?
I think I made a bad call this week. I spent the whole week on refactoring. It's important stuff, but like... it always is.
Basically, the toy code/data...
2021-08-15 05:48:34 +0000 UTC
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Okay, here we go!
I've been ADHD-writing this post for a few days. That is, I go "oh crap I didn't finish that post", then start working on it, and then... well I'm not sure what happens but apparently I don't finish it. Gonna make an ...
2021-08-09 00:58:04 +0000 UTC
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Meet the Maple the kobold, the focus of a small project between myself and PussPuss. For now we're calling it Project Maple. It'll be released for free when it's ready! Some ...
2021-08-01 02:08:12 +0000 UTC
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Okay, quick text post this time to recap the week, since I'm kind of exhausted by the last few days >.<'
What's being worked on?
Toy stuff
I'm doing cleanup on toys code/data. Double-checking every possib...
2021-07-31 06:36:51 +0000 UTC
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A couple days late on this. Gotta remember to post these directly after the streams >.<
What's being worked on?
Spine updates
I finished the animation code! Woo!
Okay, technically, inverse kin...
2021-07-24 21:04:04 +0000 UTC
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Hey guys, kind of a short, pictureless, technical post this time >.<'
First up- Work with SkySprinter on the music is going well! They've been streaming their progress in my Discord server, if you want sneak peeks :3
What's bein...
2021-07-16 08:10:55 +0000 UTC
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This one's light on pics. I'm gonna have to start recording gifs for these updates since there's so much animated stuff.
What's being worked on?
Music! 2021-07-09 07:29:34 +0000 UTC
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It's friggin July. I live on the west coast of the US, and the heat wave melted me a little. Anyway...
What's being worked on?
Been talking to musician 2021-07-02 08:27:06 +0000 UTC
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Quick talk and FAQ catchup!
What's being worked on?
Today I kept working on rigging and the asset creation stuff I mentioned yesterday. All the hind legs are now meshed and skinned, and the arms are ready to do the final grouping. He...
2021-06-25 07:50:10 +0000 UTC
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Oof, forgot to post updates for a bit. Well, forgot and kinda pushed it out of my mind. This is a hard thing to make a habit out of for me. I prefer to hide and code.
So. The past few months have been very similar in terms of what I've been ...
2021-06-24 08:47:46 +0000 UTC
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Quick post this time, since there's not a lot to dig into.
What's being worked on?
This week, I encountered some sneaky problems with the new animation code. It was bound to happen given the huge amount of changes, but it's kin...
2021-06-01 06:57:56 +0000 UTC
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Okay, I'm back! Sorry for the lapse in communication. So I was sick, then got my final vaccine shot, which wiped me out all over again. That was the initial problem, but the rest... well...
>.<'
Personal update
In t...
2021-05-22 21:00:51 +0000 UTC
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I'm sick and am just gonna sleep for a while. Will post a real update when I can!
<3
It's probably not the 'rona >.>
2021-05-09 05:28:41 +0000 UTC
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What's being worked on?
Rig and toy structure
This is the main thing I've been doing for a while- simplifying the entire pipeline for creating content for the game. Reorganizing and renaming the bones, animations, an...
2021-05-01 06:22:15 +0000 UTC
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Here we gooooo-
What's being worked on?
Rig testing
I mentioned last week that I'd be testing the new rig stuff this week, since that was the main barrier to getting a playable version together. Given the amoun...
2021-04-24 05:37:39 +0000 UTC
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Whoops, forgot to make a post after yesterday's stream! Here's what I got-
What's being worked on?
Simplifying bones, assets
Removing a hundred-ish bones on the rigs means re-assembling them in a new...
2021-04-17 04:52:19 +0000 UTC
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Quick rundown this time, since the 'stuff' is all pretty contained in one topic.
What's being worked on?
Last week, I thought I'd found the ideal rigging workflow. The method I talked about technically works, but it's using som...
2021-04-09 06:46:16 +0000 UTC
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First weekly update! It's actually only been a day, but there's still stuff to talk about!
What's being worked on?
I've been trying to sort out a decent workflow for the differently-sized skeletons. Basically, I need to store a bunch...
2021-04-02 03:57:46 +0000 UTC
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Hey everyone! <3
I don't have an estimate for when the next playable build will be ready yet >.<'
But also- I'm going to start making weekly progress updates here on Patreon. They'll happen on Thursday...
2021-04-01 03:09:35 +0000 UTC
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Nothing to post yet. Last I posted, I said there were no 'big' things left to do code-wise. Since then, I've been working on a big code thing. So... yeah. I promise it's worth it in the long run. But... yeah >.<'
So basically, it's bee...
2021-03-01 01:34:51 +0000 UTC
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Not the full build yet >.<'
This massive update is so frustratingly close to done, but there's still some bugfixing and rigging to do before the major features are really ready. But the game technically compiles and runs, so I'm postin...
2021-02-01 07:33:00 +0000 UTC
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tldr: Lots of progress on SHF3. Not quite done yet.
Now for the dangerous part: I'm actually pretty confident this'll be ready in ~2 weeks. So, mid-January. It scares me to even say it out loud but it might actually be true....
2020-12-31 19:58:12 +0000 UTC
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Oh fuck it's the end of November. I was supposed to make regular progress updates >.<'
No release yet, so I'll talk a bit about what got done this month.
A major time sink in the last few weeks has been unifying the way all...
2020-12-01 00:13:49 +0000 UTC
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