Jungle area...
Each blocks you see in this screen was placed by hand, it is a must if I want the best optimization for the exportation. It's taking a huge amount of time but I'm getting there...
2021-01-28 14:21:36 +0000 UTC View Post
Each blocks you see in this screen was placed by hand, it is a must if I want the best optimization for the exportation. It's taking a huge amount of time but I'm getting there...
2021-01-28 14:21:36 +0000 UTC View PostThe progress of the new map is doing super fine, I can't wait to show in game image, it will require a bit more time once I get it on Unreal Engine but for now we can all appreciate a good minecraft sunset :D
Have a nice day everyone!
2021-01-27 13:13:49 +0000 UTC View PostI think that looks cool enough for me to keep working like this, it should be more optimized and offer me great possibilites of making *huge* map :D
This nether test is already available on my testing map (map called "Nabiil's Testing" on th...
2021-01-25 16:20:08 +0000 UTC View PostI've finished the nether part of the new map, now I'm trying to export it on Blender (3D software) to finally export it on Unreal Engine 4 for the map. Making huge map is a pain if I only use what UE4 offer me, so I will need to use some minecraft...
2021-01-23 12:24:48 +0000 UTC View PostSpent some time working on how the nether fortress should long as well as finishing the nether part. I started working a bit on the cave, hopefully I can show good result soon :D
2021-01-20 23:27:57 +0000 UTC View PostHello everyone!
I started making some sketch for my new map project directly on minecraft.
That is giving me a better view of what I want exactly and will help me in the making proccess later (mostly for the layout).
I am waiting fo...
2021-01-19 21:09:13 +0000 UTC View PostHey everyone! I hope you're all doing amazingly good!
I am still working on every maps at the same time, which is pretty hard but I love it :D
I am thinking about a new project, which will be a single line map, so some kind of a challenge...
Hello everyone!
I wanted to let you all know that the TTT version of Villa is out (Alpha version), and I would like to hear feedback from you!
I am working on a Deathmatch version right now, that should hopefully be available very soon.<...
Importing the bow and arrow system on other map is a bit time consuming since exporting script on Unreal engine 4 is a bit of a mess (mostly for my maps).
But I am getting there! I will also work on adding the Patreon Sword, I hope I can have i...
I am very happy with the result of the import/export of the surrounding of the villa, I only use import for the background.
I'm getting very close to the final version, I might release it for some testing soon. The import thing that is miss...
Well I spent almost the entire day working on the background in Minecraft and imported it in blender to Unreal Engine. Took me a huge amount of time just for this part but that is what i needs to be optimized so :D
I spent a lot of time on adding minecraft stained glass and blue water for the map, but I am getting very close to a final stage of the TTT version of Villa.
The zombie version will come out when this will be released, and will be much more big...
Not gonna lie, I spent the last 24hours on adding needed meshes for the Villa map, such has glasses and fences. The tricky part with them is the way they turn, so I had to improve them to fit in any situation :D
I will make another post ton...
Polishing each zone is taking a huge amount of time, but I deeply think it worth it :D
This zone is soon gonna have water, and I hope I can get a good result with it
Hello!
It has been a very very (very) busy week for me and probably the most stressful one so far with a lot of exams I had, but it is finally over and I'm free again for more work!
I've just heard that Artic VR will host a map contes...
If you are a Patreon Supporter (or higher) tier, you now have access to the brand new Patreo Sword and Bow! These are unique weapons with a skill activation system (press trigger to enable it). I can't thank enough my suppporter for what the...
2020-11-28 10:59:57 +0000 UTC View PostNothing really exciting to announce (for now :p), since I was dealing for the last few days with a major issue that made people crash on startup if they had the map in their workshop.
It is now completly resolve, and I will make sure that ...
Hello!
I've been spending the day working with sun shafts to get as close as possible to a high quality lightning for the map and get close to a RTX Minecraft effect :)
2020-11-22 14:28:17 +0000 UTC View PostI've been spending some time today trying to set up everything to get as close as possible to the new Minecraft RTX graphics for the upcoming map, a huge thanks to PROUWL who helped me with this.
Progress is going slowly but surely, I really...
2020-11-21 18:57:54 +0000 UTC View PostHello everyone!
This is actually my first patreon post! And it won't be the last... I've got pretty good news for all of you, I finished working on the Bow and Arrow system (took me very long :D) and so I will be adding 3 bows into O...