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Platformer 16 Progress

Platformer 16 Progress

It's time to start tying up the loose ends with the Platformer. This week we're going to be making the Menu a bit better as part of just rounding through the game applying a coat of polish. 

Starting off with mouse controls and probably an act...

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Week 13 - Plate spinning

PokeyPoke retrospective is done! I'm pretty happy with how it turned out and with that plate firmly spinning or... spun, if you will, it's time to get bac...

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PokeyPoke - Part 2

PokeyPoke - Part 2

Really happy with how this part turned out, goes over more of the general process involved in building the thing across a couple of days and some reflection on specific design problems and the time constraints of the jam.

I think I will release thi...

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Week 12 - SlowMarch™

Plans and plans and plans:

Winner of the poll from last week was "Walljumps with momentum". In other words, tackling the awkward problems that arise when implementing a wall jump that most beginner level tutorials ...

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Week 11 - Release gaps

ICYMI, Platformer episode 15 went up for $5+ supporters: https://www.patreon.com/posts/platformer-part-17477136

Also for $5+ supporters, a new topic poll...

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Topic Poll ($5+)

It's that time again! 

I've kept the more popular options from before, and I know by now lots of you are happy just to see the platformer continue so I will keep doing that at a 1:1 pace with these videos. 

Two new options:

    ...

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Platformer Part 15

Platformer Part 15

Day later than I'd hoped but whatcanyado.

Live next Friday, itch.io project is up to date with new source code.

For "Homework" see if you can make some kind of symbol that tells you if you're close enough to read the sign?

Hf!

-S<...

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[Progress] Sign posts!

[Progress] Sign posts!

These could certainly be fancier than they are, but it's been a lot of work trying to get it simple enough for a single part that explains all the fundamentals. This might be something we revisit to make even better in a "second season" of this serie...

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Week 10 - DoubleDigits

Hello!

New pledges confirmed:

It's the start of a new month and therefore payments have been processing, if you want to make sure you're in the credits as appropriate you need to make sure your payment has definitely gone th...

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Week 9 - Checking In

Hello! Gosh there's a lot of snow here. Me and a fellow developer (Tommy Thompson, working on Sure Footing.) have been delivering cool game workshops for kids at th...

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PokeyPoke Retrospective Part 1 - Spear & Player

PokeyPoke Retrospective Part 1 - Spear & Player

So I was struggling with this piece for a while, and decided to cut out a lot of what I had made and break this down into one concrete piece about the spear and player and how the hanging and stabbing and core guts of the game works.

The video was ...

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Week 8 - The After Effects Effect™

TL;DR: PokeyPoke video still in the works. Due this Friday, then I'm away for a week in Norwich. \o/

Long Video Work vs Short Video Work

So I think I've made this distinction before of videos that I can make quickly and video...

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[Progress] PokeyPoke video

[Progress] PokeyPoke video

Having fun with this one but it looks like it won't make it out this week. Quite a lot more to do and I might end up splitting this one into two parts.

This first bit I'm doing revolves around the basic mechanics of the player and spear and how the...

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Week 7 - It's already week 7.

Today I put out some more of the GMMeetup videos. I haven't been to these meetups in a little while, time and money being as they are, but I'm still happily hosting the video footage of the many cool talks that are done there. I presume most of you h...

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[Early Access] Complete Platformer #14

[Early Access] Complete Platformer #14

Dying!

It's a quick part, showing how we can re-use and combine the things we've made to quickly create new and pre-polished mechanics.

Source code uploaded to the usual page:

2018-02-09 18:58:34 +0000 UTC View Post

[Progress] Game Overrrr - Also more on the Platformer series

[Progress] Game Overrrr - Also more on the Platformer series

This week we're mostly combining basic elements that we've already built to create Consequences™ in our game.

We're working towards tying up all the loose ends and making this a Finished Game whatever that means and then from there seeing how muc...

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Wave Spawner Tutorial

Wave Spawner Tutorial

Source code available for all $5+ pledgers: https://shaunjs.itch.io/wave-spawner-tutorial (link at top)

Enjoy!

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Week 6 - Iiiit's February!

What was and what is:

Last Friday's video is... still not up yet! It's rendering as we speak, I had to make a couple of corrections and update the credits now that this month's Patreon payments are in. Sorry for the delay! I would ...

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[Progress] Spawning Waves

[Progress] Spawning Waves

Much of the work for this is already done, I created a system as part of a freelance consulting gig a while back. Now I can bring it to everybody!

Shut doors, trigger a set of waves, spawn each wave after the last has been defeated.

When all...

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Week 5 - Shaun forgot to run a poll

What was and what is:
So for those of you who are new/new-ish my unofficial "typical tutorial schedule" is that I release a video to $5+ supporters every Friday, then publically release the following Friday. The topics are ~~usual...

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[Early Access] Platformer Part 13 - Sound effects!

[Early Access] Platformer Part 13 - Sound effects!

Day later release than usual, sorry about that!

Full source code link is in the description along with the sound pack. Follow the link on the itch page to hook up your patreon account for free access.

See you guys Monday for the next weekly u...

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Complete Platformer - All parts source code

Sorry this took so long to put together. I started my new "model" for source code after this series had begun and hadn't been tracking the source code for every part. So I've had to put each part back together from scratch and I'd been putting off do...

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Week 4 - $1000!

So I guess it's (fairly) safe to say we hit the $1k goal! This is fantastic news and I guess that patreon ad video was well worth the time to make. So what does this functionally mean?

It means I can do this work long term. Until now I'd been eatin...

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[Early Access] Weapons Tutorial

[Early Access] Weapons Tutorial

It's a long one! I decided to cover a complete solution for weapons and picking them up and firing them using a modular ds_map system.

This will be public next Friday, I've got a cute little timelapse to put up later today as well, which I won't an...

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[Progress] Weapons tutorial

[Progress] Weapons tutorial

I'm a little surprised this won the vote, but as it's a fairly simple topic I figure I can go a bit more "All in" with the video and present it with a lot of polish.

I'm setting up a system whereby you can use a data structure called a "ds map" to ...

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Week 3 - I made a game this weekend!

Week 3 - I made a game this weekend!

What was:

GM48 Was awesome! I made a fun thing about using a spear to climb around an environment via the two mouse buttons and WSAD/Arrows.  I'm sure you can spot all the influence my recent Mario Odyssey binge has had o...

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New Patreon Video

New Patreon Video

I unlisted my old patreon explainer vids a while ago as they're really out of date. I've now got a new one!

Not much in here for you guys obviously, but just so you're up to date on what I've been up to. =)

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Week 2 - Wheels are turning again

TL;DR Summary:

  • GM48 this weekend! Maybe no timelapse etc to avoid disrupting tuts
  • New Patreon Ad this week
  • Poll for next tutorial video incoming

What was:

Last week I manag...

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[Early Access] Complete Platformer - Part 12

[Early Access] Complete Platformer - Part 12

Parenting and the new variable definition system explained! One week ahead for you cool kids, out next Friday for everyone else.

It turns out GM48 is next weekend! I'd quite like to try that and maybe stream it too. More info in Monday's update :)<...

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[Progress] Platformer parenting + variable definition

[Progress] Platformer parenting + variable definition

So GMS2 came out with a cool new feature recently that pretty much makes all of my videos technically a bit out of date! Hooray!

You can define variables using a... well... variable definition window attached to objects. This is awesome because it ...

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