Diving into a couple digital extensions! Basically any time I'm on set I'm my own VFX supervisor, and these are the types of compositing techniques I'm thinking about when I'm framing up the shot to hopefully avoid signing myself up for a big head...
2024-01-27 13:22:01 +0000 UTC
View Post
This sums up a lot of what I've been up to the last couple weeks! I had the shot blocked in pretty fast, but now I'm going through slowly updating stuff that I don't think holds up as well. Definitely a "the last 5% of the polish is 90% of the wor...
2024-01-23 11:39:29 +0000 UTC
View Post
So Lux and I drove back over the mountains to the tractor museum, and used our new scanning knowledge* to get a bunch more stuff! I've already been using these for everything for the past few months, and I'm excited to share them: 53 new mechanica...
2024-01-01 05:47:18 +0000 UTC
View Post
Whole bunch of stuff. Ooofff this was a bigger video than I expected! I kept thinking of information I forgot to add! For example: A collision object can affect cloth sims and particles, but not rigid bodies- and a force field can affect eve...
2023-12-20 01:30:36 +0000 UTC
View Post
Going a bit fast and loose, but we cover some good ground in this one! Putting together a digital matte painting of a city from (nearly) scratch.
If anyone wants the buildings I made in the video for anything, 2023-11-30 10:52:19 +0000 UTC
View Post
Just a quick experiment in trying to get the CG to match the live action a bit closer! Also a good reminder for me of the usefulness of render layers. It'd be fun to actually dive a bit deeper into lens flares at some point.
2023-11-22 04:00:31 +0000 UTC
View Post
Just a silly one, but I've been meaning to make this video for years now, but I always forget until it's too late! And it's probably too late for this year! Or perhaps it's just fantastically early for next year.
Also- I guess I...
2023-10-31 00:25:21 +0000 UTC
View Post
With special guest Nathan Vegdahl!
Here's a link to the shimmering harbor assets I was using.
Also related: 2023-10-19 22:09:09 +0000 UTC
View Post
Continued from Part One! Using projection mapping to put together a market stall- plus I blab about a bunch of other stuff.
FSPY download:
2023-09-30 08:40:56 +0000 UTC
View Post
Didn't realize this was going to be a series until I got into it! Fairly casual, but this one goes into blocking out a shot, and how that shot should fit into the edit. Hopefully in the next few days I'll have the one about modeling all the market...
2023-09-27 08:11:12 +0000 UTC
View Post
I'm doing a chase scene through the Oldtown environment, so I needed a bunch of signs! At first they were pretty monochromatic, but the scene kept becoming more colorful (it's wild- I always think I'm adding so much color, but stuff tends to get s...
2023-09-15 08:24:16 +0000 UTC
View Post
Sort of a sister video to the recent Boat Modeling video.
Mostly uploading this because it could be the first in a sort of series, putting this ...
2023-08-30 20:41:15 +0000 UTC
View Post
Here's the Download Folder for both the soldiers and the mocap data (approx 30 seconds p...
2023-08-30 09:56:00 +0000 UTC
View Post
This one covers a lot of random ground, but I think it's a good catch-up for how I'm working with greenscreen these days.
I give a quick intro to keying in Resolve/Fusion at the end of the video, but to get really good results you probably...
2023-08-24 21:00:45 +0000 UTC
View Post
More things to add a bit more life to a scene! Designed specifically to work well with light. As usual, they're more for background stuff than a hero close-up asset (I tried to keep each one to around 15,000 polygons).
Already marked as ass...
2023-07-31 03:08:17 +0000 UTC
View Post
A longer-form deal, for folks who enjoy those! And we only get a *little* bit bogged down in cloth sims. I have a scene with a lot of boats coming up- time to start modeling them.
I'm really into playing with translucent materials, lat...
2023-07-30 06:22:50 +0000 UTC
View Post
Maybe not flashy, but important! We're talking proper footage linearization again, and how to easily do it in Blender!
Nathan's put a bunch of work into the color tools since we last talked about them a couple years ago. I use them basicall...
2023-07-27 09:49:51 +0000 UTC
View Post
Really fun to play with! But also hot damn- what a rabbit hole. I'm curious to know everyone's thoughts, both using the asset, and if they've tried other methods of getting a similar result (there are lots of ways to go about it).
A full b...
2023-06-30 23:46:20 +0000 UTC
View Post
Not the full process, but some handy techniques!
2023-06-27 20:57:16 +0000 UTC
View Post
The machine turned out out better than I expected! Also cover some good ground with this one, imo.
Also features some half-baked hot takes for gambling and AI art! The fun doesn't stop!
Here's the link to the 2023-06-02 05:51:40 +0000 UTC
View Post
Some window assets I made for some scenes I've been working on; I tried to make them generic but they got a little stylized- but I'm okay with that!
Ideally there's enough extra stuff on there to keep them from feeling too copy-and-pastey. ...
2023-06-01 04:52:34 +0000 UTC
View Post
At some point I'll remember that setting up a cloth sim can literally only take 10 seconds.
Here's the blend file...
2023-05-19 23:28:43 +0000 UTC
View Post
From a scanning trip I did a couple weeks ago with Thom! Actually- I only scanned a very small part of what I could have, and once I got home I realized certain techniques would have worked better, so I want to go back out there and get higher-qua...
2023-04-26 10:48:27 +0000 UTC
View Post
Big long one for anyone who likes that sort of thing! But we go most of the way from start to finish in making a shot, and cover quite a bit of ground! Mostly just straightforward cube modeling, though :D
Related:
2023-04-20 10:49:41 +0000 UTC
View Post
[Also updated the Single Point in Space page to link to video files with the correct color! Really sorr...
2023-04-12 01:50:59 +0000 UTC
View Post
Don't share this link just yet! I'm posting it officially... some time tomorrow?? Already shared an earlier version with the tier 25 folks ages ago, so sharing it with everyone here now!
Please DO feel free to check the subtitles for mistak...
2023-04-05 11:36:58 +0000 UTC
View Post
What it says on the box! I made this little grass asset a while ago and I use it surprisingly often!
DOWNLOAD:
2023-03-30 02:08:01 +0000 UTC
View Post
[OK! I think I figured out the colorspace issue- sorry about that.]
It's out! Dynamo Dream Episode 2 - A Single Point in Space!
WOO! Thank you all SO much everyone here for helping make it happen! Seriously- I've been able to focus ...
2023-03-29 08:54:51 +0000 UTC
View Post
Properly moved on to episode 4! It's an intimidating timeline full of greenscreen, but it's going faster than I expected! Or at least- I'm at least trying to bash out a first pass on a lot of these shots, so I have something to send to the sound t...
2023-03-18 08:49:37 +0000 UTC
View Post
One of those "not a great asset, but could be useful for someone" scenarios!
Specifically, these were all made for a shot where a ship hovers over the water.
2023-03-01 09:42:43 +0000 UTC
View Post