AnimeMembers
DIDgames

DIDgames

patreon


DIDgames posts

Call for artists!

Call for artists!

Hey everyone! We are currently looking to hire a new artist onto our team; please take a look at the requirements in the journal post if you think you might be a good fit!

View Post

Fortnightly report (week 34-35)

Another two weeks gone by, another report here for you!

  • Implemented about half of chapter 5
  • Added more maps and made improvements to some existing maps
  • Added some new battler graphics
  • Made some improvements t...

    View Post

Sunday Dev Screenshot (week 35)

Sunday Dev Screenshot (week 35)

Welcome back for another weekly screenshot, dear patrons! 

This time you see the finished version of the character that Kendrian was inking during yesterday's public stream. The big variant at the bottom is the size we normally draw the...

View Post

Monthly public stream (August)

Monthly public stream (August)

Here's the raw recording of this month's public stream, in case you missed it and wonder what went on there! 

(Well, this month's second stream, but the first one sadly wasn't recorded)

View Post

Sunday Dev Screenshot (week 34)

Sunday Dev Screenshot (week 34)

Some of you may have seen this map from the dev stream that happened a couple weeks ago - here is the finished version!

This is a map that will be used in chapter 5 of the game (an area called Greywind Pass). If you notice an empty space in ...

View Post

Fortnightly Monday Report (week 32-33)

Hello everyone! Strap in for another two weeks of progress:

  • Started work on adding Chapter 5 scenes
  • Added more maps
  • Added NPCs as well as dialogue to some areas that didn't have any
  • Made improvements to Seles...

    View Post

Sunday Dev Screenshot (week 33)

Sunday Dev Screenshot (week 33)

Greetings once again! It's time for another weekly glimpse into our development progress!

This week we started working on some proper graphics for the interrogation system. The idea is that some of the people you interrogate are unique story...

View Post

Sunday Dev Screenshot (week 32)

Sunday Dev Screenshot (week 32)

Happy Sunday!

This week's screenshot is an excerpt from the game script! As you can see, a new character is being introduced. 

Hey, wait a second. Isn't there a character with that same name in the first game? What a coincidence! ...

View Post

Streaming notice!

Hi everyone! We will be holding the delayed monthly public development stream tomorrow (Sunday) at 18:00 CEST.
If you're not sure what time that is for you, you can find out here:  2019-08-10 09:36:14 +0000 UTC View Post

Fortnightly Monday Report (week 30-31)

Hello friends! Here is the report for the last two weeks:

  • Added all scenes and dialogue for chapter 4, as well as programmed several small minigames
  • Added lots more maps
  • Added new stealth code to the new maps
  • View Post

Sunday Dev Screenshot (week 31)

Sunday Dev Screenshot (week 31)

Happy Sunday everyone!

This sketch is still a work in progress, but it is one of the initial sketches our artist has drawn for the second escape game pose. 

Our plan is to eventually have (at least) four poses: regular tie (pictur...

View Post

Sunday Dev screenshot (week 30)

Sunday Dev screenshot (week 30)

Another week of mostly code, mapping and scene implementation, so here is a mix of those elements put into one screenshot. 

So, what do we have here? Is the man helping Seles get out of the barrel she was put in? Did she maybe accept a ...

View Post

Fortnightly Report (week 28-29)

With another two weeks gone by, so here's another compressed and spoiler-free report!
These two weeks our most active members have been our programmers, which is why their work dominate the list this time:

  • Made significant improveme...

    View Post

Sunday Dev screenshot (week 29)

Sunday Dev screenshot (week 29)

This has been a code-heavy week, mainly focusing on scene implementation and the new interrogation system. Our Beneficial Badger as been hard at work making it playable, and of course, since code comes before graphics, for now that's what you get ...

View Post

Sunday Dev screenshot (week 28)

Sunday Dev screenshot (week 28)

It's time for a story-related screenshot! This one here is from the WIP chapter 4, and probably doesn't make much sense without the context... But I feel like I giving the context away would spoil some things, so I'll leave it a teaser.

Howe...

View Post

Fortnightly Report (week 26-27)

A few exciting things happening in the past couple of weeks! Take a look:

  • Finished coding in all the scenes in chapter 3 (we're still waiting on some graphics, but it's currently playable) 
  • Completed all chapter 3 maps View Post

Sunday Dev screenshot (week 27)

Sunday Dev screenshot (week 27)

Happy Sunday everyone! This week's screenshot depicts a more complicated "line of sight" feature that one of our programmers has been working on for the stealth sections. The line of sight of the guards and people you want to avoid will be much mo...

View Post

Sunday Dev Screenshot (week 26)

Sunday Dev Screenshot (week 26)

To be fair, the chair does have very nice legs.

In case you can't tell what's going on here, this is the beginning of the framework we've been laying for the interrogation system. Obviously, seduce won't be the only thing you can do.

T...

View Post

Fortnightly Monday report (week 24-25)

Welcome to another biweekly report! Here's what's been going on for the past two weeks:

  • Completed the planning/designing of the gameplay of Chapter 3
  • Implemented most dialogue/scenes of Chapter 3
  • Created sprites for t...

    View Post

Monthly Dev Stream announcement

Hi everyone! We will be holding our monthly development stream for this month today at 18:00 CEST. If you're not sure what time that is for you, you can find out here:  2019-06-23 14:22:19 +0000 UTC View Post

Sunday Dev Screenshot (week 25)

Sunday Dev Screenshot (week 25)

This is a custom-made sprite created to represent the party member introduced in Chapter 3. Her name is Chelsea.

You might notice that her outfit looks a bit familiar. I wonder if there's any reason for that? ;) You'll have to wait and find ...

View Post

Sunday Dev Screenshot (week 24)

Sunday Dev Screenshot (week 24)

Happy Sunday! This week's screenshot depicts a piece of the ongoing map and level design of Chapter 3. We've finished all the maps except for one - as you can see, that one has been drawn in. 

We debated a number of possible routes for ...

View Post

Fortnightly Monday report (week 22-23)

Two more weeks of progress! Things are coming along nicely. Here's the changelog, made as spoiler-free as possible just for you!

  • Added a lot of Monague maps
  • Added more scenes and gameplay, completing chapter 2
  • Added s...

    View Post

To all beta testers!

To all beta testers!

In an ongoing effort to make development as smooth as possible, a couple points have come up in the (metaphorical) meeting room. 

However, we're not quite sure as to how great our new ideas are - as such, if you guys could quickly take ...

View Post

Sunday Dev Screenshot (week 23)

Sunday Dev Screenshot (week 23)

This week's screenshot is from the in-progress game script that our writer, Pen, has been working on. 

Pen has written 7 complete chapters of the script so far; the excerpt you see now is from chapter 8. 

It looks like the pa...

View Post

Didnapper 2 Closed Beta (v1.2.0 CB16)

(Last updated 13 June 2024)
You can find links to the latest CB version below, along with a change log and an interactive feedback/bug report document. We will update the links in this post as the game is being updated, so don't forget to check...

View Post

Sunday Dev Screenshot (week 22)

Sunday Dev Screenshot (week 22)

Although Seles isn't a kidnapper, sometimes the person you're trying to rescue just isn't very cooperative.

And in that case, Seles and Aden might have to resort to some more drastic measures!

Our beta testers will likely be seeing thi...

View Post

Fortnightly Monday report (week 20-21)

Another two weeks of progress. Here is a spoiler-free list of the most notable changes: 

  • Added exterior maps for Montague
  • Made improvements to existing maps
  • Added some more scenes
  • Added new facesets
  • ...

    View Post

Sunday dev screenshot (week 21)

Sunday dev screenshot (week 21)

Since we showed off some things during yesterday's stream (that somehow didn't get saved, sorry about that ^^; ), here's a new character fresh from today :)

I don't really want to get into spoiler territory, but I'll say that testers will ho...

View Post

Management Changes

Management Changes

Some more info regarding the staff promotions that happened within the team recently.

Also, apologies for the lack of a stream recording this time! For some reason Picarto didn't save it... We'll try to get it sorted before the next stream!<...

View Post