aurorasfog posts
Yotra fix
Your gnome is incorrect they said... Use references they said... Well, I did my best :|
2020-01-30 13:53:27 +0000 UTC View PostIngame Account System
What is Account System?
Account System allows you to get additional content by supporting the project on early access stage. After supporting the project I will generate and send you login-password to your patreon account. 2020-01-28 19:13:07 +0000 UTC View Post
January report #4
Hi. This week, I was working on artificial intelligence (AI), added a new character (Yotra), a blacksmith, and of course I was fixing bugs:)
1) NPC: Rewritten NPC and AI logic. The code has become more optimized and flexible.
- Redesig...
2020-01-26 17:30:02 +0000 UTC View PostShould I rework hands?
Hi! I need Your help, I can't decide for a long time whether to make character's hands like people or closer to animals? I have to say, it affects many races, for example dragons, felines, dogs/hounds etc... Quality is not perfect now, in the futu...
2020-01-22 17:48:24 +0000 UTC View PostJanuary report #3
Hi! Quite a lot has been done this week. From the main thing: improved inventory, optimized a lot of scripts, fixed a decent number of bugs and is currently engaged in artificial intelligence of NPC. I add new States to them: new types of work, re...
2020-01-20 12:45:17 +0000 UTC View PostJanuary report #2
Hi! This week I was engaged in plant system and inventory improvement.
1) Character controller: major bug fixes controller:
- Fixed shaking of the head when strafe. Now the camera does not move in different directions.
Plant Gathering & Controller fix
Hi. I've fixed the controller of the character, now it moves fine in strafe, and crouches w/o head turn. I've also implemented a system for plants gathering. Plus I added nettle, nettle leaves (item), and also fixed mushrooms. After collection, th...
2020-01-08 18:44:10 +0000 UTC View PostSome news
Hi everyone! I have some news:
1) This month the development focus will be on: NPC, adult content, and also try to touch on all the other stuff, but little by little. By the way, one of the subscribers gave me an idea to make a few "dummy" N...
2020-01-03 19:09:21 +0000 UTC View PostJanuary development focus
Hey! I suggest you choose what to devote development this month. Choose what You think the game is most lacking.
2020-01-01 12:57:42 +0000 UTC View PostHappy New Year!
Happy New Year to you guys! :}
I hope you will have success in the new year, not like my project :D In general, I would like to thank all those who supported the project and did not let me give up. Thank you, it means a lot to me.
I...
November report #4
Hi! So it's time to release the November update. A lot of work has been done with the characters, especially with dialogs and voice acting. Also updated and optimized game level. In general, I've done a lot of stuff, but not everything was complet...
2019-12-01 20:28:49 +0000 UTC View PostNovember report #1
Hi there! The last report made it clear that I need to add more content, so I took on a global update. It will take all November (but weekly updates will be anyway) and here's a list that would be added (in short):
Three new characters (if y...
2019-11-11 20:52:02 +0000 UTC View PostOctober report #2
Hi there! This week, I mainly dealt with various fixes, as I didn’t have much free time, and I’m getting tired lately ... In general, I apologize for my mistakes and hope for your patience.
By the way, I'm going to dele...
2019-10-15 18:12:15 +0000 UTC View PostSeptember report #4
Hi there! This week I worked on the main menu and the save system. Nothing special, because I didn't have too much time this week. By the way, I've fully understand the save system (used only for settings) and soon will make saving for game....
2019-10-01 20:14:02 +0000 UTC View PostSeptember report #3
Hi there! This week, I mainly devoted time to optimization and the game world. In general, I think I need one more week to edit the game menu, and the save system, and then I'll start working only on a new content.
1) Game w...
2019-09-24 19:21:35 +0000 UTC View PostSeptember report #2
Hi there! Finally finished dialogue with Acordia, now it looks almost as it should be according to design document. Also added starting clothing, and made many minor changes in code.
1) Models:
- Added the model of the bag i...
2019-09-17 18:14:03 +0000 UTC View PostAugust report #5
Added and configured the first resident of Felin's village, optimized a lot of files (~200 MB) and added different stuff (like hair physics ).
1) Menu:
- Added simple menu.
- Added build version and release date info.
August report #3
Minor changes before adding content. I decided to finish early to start tomorrow and return the old models. I think, demo will have two main scenes: the current, for testing mechanics and the main (with island).
1)Artificial intelligence (AI...
2019-08-18 20:53:23 +0000 UTC View PostAugust report #2
Scripted the basic states of AI, transitions between them, returned the dialogues and slowly began to add a system of villages.
1) Artificial intelligence (AI):
- Added reaction to other NPCs and the player (head turning). 2019-08-12 19:28:29 +0000 UTC View Post
August report #1
Implemented basic AI and slowly begin to prescribe the logic of the villages.
1) Artificial intelligence (AI):
- Added basic AI.
- Added base States:
- Patrolling - patrolling points.
- Follow - follows the...
2019-08-05 20:06:55 +0000 UTC View PostJuly report #4
I dedicated this week to the correct implementation of the inventory and everything connected with it. In general, this month I managed to implement the main RPG elements and with the next plan to start working on the villages and return the...
2019-07-31 19:11:18 +0000 UTC View PostJuly report #3
Hi! I could not post the report yesterday because of three bugs that took me a lot of time. In general, I've implemented a system of time and sleep, added new stats to the character and some small stuff. The last week of RPG elements remains, I ho...
2019-07-23 13:02:40 +0000 UTC View PostJuly report #2
Perk system update:
This week I have implemented a system of perks with all features. Immediately I warn you, the icons of perks are not final and will be changed, and the perks will be balanced.
2019-07-15 19:55:53 +0000 UTC
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July report #1
This week I was working on the UI: processing the old one, improving the state machine and displaying all the player's stats on the screen.
1) Interface:
- All the stats and skills of the character were displayed in a special se...
June report #4
1) Ragdoll: Fixed a bug when a character dies (inadequate physics behavior).
2) Controller:
- Fixed bug with playing fall animation at the beginning of the game.
- The jump affects stamina.
- Optimized damage script.
- Punches in di...
June report #3
Hey, everyone! Some development information:
I'm currently working on skills, controller and combat system. At first I thought about recording a video, but then I decided to just update the build, since it doesn’t take much time now. So, i...
2019-06-23 20:09:24 +0000 UTC View PostJune report #2
Hey, guys! Here's some news about game:
Working on RPG elements, saves, database and normal game updates.
1) Updates via butler - made it possible to update builds through the Butler program. Now it will be easier for me to update buil...
2019-06-17 18:44:18 +0000 UTC View PostJune report #1
Hey, everyone! Here's June report:
The first week decided to work on the design document. Also decided to modify the controller of the player and started working on fight-system.
1) Controller:
- Added ability to duck....
2019-06-10 19:53:19 +0000 UTC View Post
























